Showing posts with label Gil Kane. Show all posts
Showing posts with label Gil Kane. Show all posts

Saturday, June 26, 2021

The terror of the KILLDOZER!

Here's a series of tables that you can use to randomly generate ideas for an adventure inspired by artwork from the great Gil Kane for a rejected cover for a comic book adaptation of the 1941 short story "Killdozer" by Theodore Sturgeon.
   Roll a six-sided die and record the result to make your basic outline. If results seem incompatible, you can re-roll, or you can use them as a mysterious element in your story and/or an avenue to come up with a truly outlandish and unique backstory for the rampage of the Killdozer!


NIGHT OF THE KILLDOZER
A Randomly Generated Roleplaying Game Adventure Outline

A series of mishaps and accidents at a worksite culminate with a bulldozer rampaging through the area, crushing everything and everyone in its path. Will the player characters put an end to the nightmare, or will it put an end to them?

WHEN DOES THE STORY TAKE PLACE [optional]
1. In the early 1930s.
2. In the mid-1940s.
3. In the late 1950s.
4. In mid-1970s.
5. In the early 1990s.
6. In the late 2020s.

REGION WHERE DOES THE STORY TAKE PLACE [optional]?
1. In Main, in the north-eastern United States.
2. Near Hadrian's Wall in northern England
3. Near Four Corners in the American Southwest.
4. In southern Afghanistan.
5. In the Amazonian Jungle.
6. In Egypt, not far from Cairo.

WHERE DOES THE STORY TAKE PLACE (SPECIFICALLY)?
1. At a newly opening mine.
2. At a mine that is reopening.
3. At a construction site.
4. At an archeological site.
5. At a lumber camp near a river or lake
6. At a decommissioned military facility

"Killdozer" by Gil Kane

HOW DO THE HEROES BECOME INVOLVED?
1-2. They are hired to provide security.
3-5. They are part of the project from the beginning.
6. They uncover rumors of strange events that have happened at 
     the site through the centuries, and they come to investigate.

WHAT IS THE WORK TAKING PLACE?
1. Mining
2. Logging
3. Road Construction
4. Demolition of an Abandoned Mental Hospital/Secret 
    Government Research Facility
5. Archeological Excavation of an Area Once Home to a 
    Mysterious and Long-Lost Civilization
6. Construction of a Housing Development

WHAT GIVES LIFE TO THE KILLDOZER?
1. Spells protecting a buried Atlantean artifact that have been 
    activated because the vault housing it has been partially 
    unearthed and damaged.
2. Angry spirits (3d6, maximum of 13) of those interred at an 
    ancient burial ground on the site.
3. Demons (3d6, maximum of 13) who were trapped in buried 
    containers but were released when they were damaged.
4. Nature spirits (1d3+1) summoned by militant environmentalist 
    mystics who want to avenge the damage the project is doing 
    to the Earth.
5. An alien device has projected its awareness into the Killdozer.
6. Highly advanced circuitry and an IA, created and installed 
    by a mad scientist.



WHO GAVE LIFE TO THE KILLDOZER AND WHY?
1-3. The "who" and "why" are the same as the "what"; the very 
     activity on the site animated the Killdozer.
4. A crazed mystic seeking revenge against the funders or leaders 
    of the project.
5-6. A mysterious cabal that wants to keep things buried on the site 
     exactly where they are.

WHAT DOES THE KILLDOZER WANT?
1-2. To destroy everyone and everything in its path, for the sake 
    of destruction.
3. To avenge the damage to nature that has been caused by the work 
     at the site.
4. To have proper respect shown to the location and the supernatural 
     beings who dwell there via the performance of ancient, now very 
     obscure, rituals.
5-6. To be transported to another world/dimension.

HOW CAN THE KILLDOZER BE STOPPED?
1-2. Explosives. Lots of explosives.
3. Ramming it with other heavy machinery until it's destroyed.
4. Finding a way to communicate with the spirits/demons animating 
    it and putting them to rest.
5. Letting it run out of gas.
6. Uncovering an ancient artifact hidden at the site (or nearby) and 
    turning it on the Killdozer.

IS IT TRULY OVER?
1. Yes. The Killdozer is destroyed and work can continue safely.
2. More or less. The root cause of what animated the Killdozer may 
     cause more mayhem unless additional action is taken.
3. No. Once the Killdozer is stopped, the force animating it seizes 
    control of another vehicle on the site. (Treat as #2 if the solution
    is to put angry spirits/demons to rest.)
4. No. Once the Killdozer is stopped the force animating it possesses 
    workers and the site, turning them into homicidal puppets. 
    (Treat as #2 if the solution is to put angry spirits/demons to rest.)
5. No. Once the kill Killdozer is stopped, the force animating it turns 
    ALL vehicles at the construction site in murderous engines 
    of destruction.
6. No. Once the Killdozer is stopped, a mystical burst of 
    energy transports everyone at the site to the distant past (1-2); 
    an alien planet (3-4); a nightmarish other-dimensional hellscape 
    (4-6).

--
If you enjoyed this post, you can find more outline generators and other ideas for your roleplaying campaigns at the NUELOW Games blog! And if you REALLY liked this post, you should consider buying some of the many products by Steve Miller & Friends, here, because it will encourage them to make more!

Wednesday, April 18, 2018

Happy Birthday, Superman!

April 18, 2018 marks the 80th anniversary of the very first appearance of Superman! In celebration, I am posting some drawings of the Man of Steel by my favorite Superman artists, in the order they come to mind.

First, there's Curt Swan, who drew Superman during 1960s, 1970s, and 1980s. I don't think he'll ever be topped. His art was especially good when inked by Murphy Anderson.


Next, there's John Byrne, as a close second. He didn't have anywhere near Swan's track record on the character, but his breif tenure during the mid-1980s was very impactful and carried the character through the 1990s.


Gil Kane didn't do a lot of work on Superman, but the stories he did draw (in Action Comics and a couple Specials in the 1980s) were spectacular!

Finally, there's Jose Luis Garcia Lopez who, sadly, spent most of his career in DC Comics' licensing arm drawing style sheets and merchandising artwork, but he drew some spectacular Superman team-up stories in early issues of DC Comics Presents. I'm ending this survey of the Man of Tomorrow's yesterdays with a drawing from his that shows Superman's changing looks from his debut in 1938 through to the 1990s.



Wednesday, August 17, 2011

Picture Perfect Wednesday: Conan the Pin-up!

Here's something to get you ready for the "Conan the Barbarian" movie that's coming to theaters this Friday, August 19: Great drawings of Conan from when Marvel Comics held the comics rights to the character during the 1970s into the 1990s.

By Alfredo Alcala
By John Buscema and Joe Sinnott
By Gil Kane
By John Busema and Ernie Chan

By Alex Toth






Saturday, January 15, 2011

Picture Perfect Special:
Princesses of Mars, Part Two

This is the second installment in a series of posts featuring images of beautiful Martian maidens, such as John Carter's beloved Dejah Thoris, from a range of talented artists.

Click on the artist's name under each illustration to see more of that artist's work at their official website (if they have one.)

By Gil Kane
By William Stout
By Josh Howard
By Andy Kuhn

Sunday, October 3, 2010

'Werewolf By Night' is one of Marvel's best

Essential Werewolf By Night, Vol 1 (Marvel Comics, 2005)
Writers: Gerry Conway, Len Wein, Marv Wolfman, Mike Friedrich, et.al.
Artists: Mike Ploog, Don Perlin, Tom Sutton, Gil Kane, et.al.
Rating: Eight of Ten Stars

"Essential Werewolf By Night, Vol 1" presents 500 pages from a series that ranks among Marvel's finest output during the 1970s, and that presented some of the best chillers from the House of Idea's horror wave. It also happens to be one of the best bit of pulp-style werewolf fiction ever produced, be it in movies, books, or comics.



The star of the stories is Jack Russell, a typical, upper-middle class 18-year-old who doesn't like his apparently over-judgemental step-father, but otherwise gets along with this family, namely his mother and his sister Lissa. On his 18th birthday, Jack discovers a problem bigger than his step-father... a family curse manifests itself, and Jack turns into a werewolf. From then on, for at least three nights a month, under the full moon, Jack turns into a beast-man and stalks the hills and streets of Southern California.

"Werewolf By Night" is a series that has weathered the passage of time well. While we have some references to swingin' singles and the occasional hippy finds his way into the series, most of the stories draw upon traditional sources of horror stories (like the aforementioned werewolves, ancient curses, psychics, demons, mad scientists, and even legendary creatures like the Wendigo). Two of the very interesting aspects of the stories in the book is Jack's flirtation with the movie industry--it is set in Southern California, so how could he not find a job with a movie studio?--and the shadowy Committee, which is pops up every now and then to threaten Jack's family and his furry alter-ego. The series pulls off a great mix of horror, adventure, and pulp-fiction sensibility.

Another reason for the book's timelessness is that it is brimming with top-notch stories where the creators are at their finest. Mike Ploog does some of his best work ever during the first six tales in the book, and his art continues to be top-notch on every story he illustrates. Similarly, Tom Sutton and Gil Kane turn in excellent work on the stories they illustrate, with Sutton doing some of the very creepiest work of his illustrious career. (Only one or two of his "I, Vampire" stories a decade later would even come close to the terrifying atmosphere he brought to the "Terror Beneath the Earth" story.)

Similarly, the writers on the strip do some of their best work, with Len Wein and Gerry Conway bringing Jack and the supporting cast around him to fully realized, three-dimensional life. Even many of the villains that Jack fights are intriguing because they have depth to them. The series also manages to maintain a tight control of its direction and continuity, something that the contemporaneous book "Ghost Rider" failed to do. In fact, the only time the sense of internal consistency and believability of the series falters is during its cross-over with "Tomb of Dracula." (There are just a few too many coincidences in the story, and the background for Jack's curse doesn't seem to quite fit with what we've learned previously.) This misstep is minor, however, and it hardly detracts from the over all excellence of the work that everyone did on these comics. Heck, even the team-up between the Werewolf and Spider-Man is a great read, something which I wouldn't have thought likely!

"Essential Werewolf By Night, Vol.1" is a high watermark for comics in general. I recommend it highly for all comics fans. (Sadly, it appears to have gone out of print.)








Friday, July 16, 2010

'Adam Strange' is fun sci-fi/pulp comics

Showcase Presents: Adam Strange, Vol. 1 (DC Comics, 2007)
Writer: Gardner Fox
Artists, Carmine Infantino, Murphy Anderson, Mike Sekowsky, Bernard Sachs, and Gil Kane
Rating: Nine of Ten Stars


With "Showcase Presents: Adam Strange, Vol. 1", DC Comics has added another great, low-priced book that reprints 500+ pages of some of the best American comics ever published. This time out, it's the earliest adventures of a man who lives in two worlds... an archeologist who every 62 days is transported by Zeta-Beam to the distant world of Rann where he straps on a rocketpack, grabs a raygun, and fights alien evils until the radiation wears off and he returns to Earth.


Originally published in issues of "Showcase" and "Mystery in Space" between 1958 and 1963, from the very first episode writer Gardner Fox spun some great pulp-flavored sci-fi adventures tales that read like a cross classic Flash Gordon and Edgar Rice Burrough's John Carter of Mars stories. They're excellent reading that can be enjoyed by kids of all ages, and the adventures are enhanced by the romantic relationship between Adam and the alien beauty Alanna.

The art is passable from the very beginning, but it doesn't become truly great until Carmine Infantino becomes the strip's regular penciller. When Murphy Anderson comes onboard as the inker in the second half of the book, readers are treated to some of the best-looking American comics art ever published. The team of Infantino and Anderson was a truly spectacular one.

If you enjoy well-done comics and sci-fi adventure tales, I think you'll enjoy "Adam Strange, Vol. 1".



Wednesday, March 10, 2010

Lovers of westerns need this book!

Showcase Presents: Jonah Hex (DC Comics, 2005)
Writers: Joe Albano and Michael Fleisher ("Billy the Kid" and "Jonah Hex" stories); Robert Kanigher ("Outlaw" stories)
Artists: Tony DeZuniga, George Moliterni, Jose Luis Garcia Lopez, Gil Kane, et.al.
Rating: Ten of Ten Stars

"Showcase Presents: Jonah Hex" is a massive, 500-page collection of some of the finest western comics ever published. Dating from the early 1970s, a time during which DC Comics was being wildly experimental with what they were presenting in their non-superhero titles, the bulk of this book consists of the earliest appearances of the title character, the hideously scarred Civil War veteran-turned-coldblooded bounty hunter whom many believed was more demon than man.


Appearing in western anthology title "All-Star Western" (which was eventually renamed "Weird Western Tales"), the Jonah Hex series took its cues partly from the Spaghetti Westerns of the late Sixties, although the level of violence that scripters Joe Albano and Michael Fleisher presented in these stories made even the bloodiest shootouts in Sergio Leone movies seem like just another day at the kiddy pool. Likewise, the villains that Jonah Hex stalked (and was often himself stalked by) were probably among some of the worst psychos to appear in comics until everyone decided that grim and gritty was hip in the late 80s (10-15 years after Jonah started blowing away bad guys in the windswept American West). Even more interesting to me is the fact that the Hex stories manage to be both grittier and more mature that much of what was printed when such things were in vogue. And Albano, Fleisher, the artists, and editor Joe Orlando did it all while working within the strictures of the Comics Code.

The Jonah Hex character is a fascinating one. His sense of justice, devotion to setting wrongs right, unwavering code of personal honor, and Southern gentlemanliness stands in stark contrast to his appearance, to the way virtually everyone sees him, and almost everyone he comes across, be they good, evil, or merely hapless bystanders. A recurring scene in the stories is the illustration of Hex's table-manners... you'll note that he always uses a knife and fork, and that the napkin is in his lap while dining. There are also several times where his personal honor and unstated quest to put the world a-right gets him into trouble--like when he mistakes others as kindred souls.


Early Jonah Hex appearances aren't the only stories contained in the book. Two other quirky western series are presented in their entirety within this volume's pages, both appearing in the pages of "All-Star Western" before the debut of Jonah Hex.

First, there is "Outlaw", a series by comics master Robert Kanigher. It wasn't his strongest creation--and the wrap-up seems sudden and contrived--but it featured gorgeous art by Gil Kane and Jim Aparo, so it's well-worth a look. Second, there is the quirky "Billy the Kid" series by Joe Albano and Tony DeZuniga. It's not the Billy the Kid you expect, and I think this particular gunslinger probably had the worst kept secret in the Wild West. (Come to think of it... a team-up between Jonah Hex and Billy the Kid would have made for an interesting story. Maybe they'll do it in the new series, and maybe that'll make it actually worth reading.)

A second volume of Jonah Hex stories was slated a couple of years ago, but then pulled from the schedule. That's disappointing. I hope the promise of a Jonah Hex movie will result in more massive collections of Hex reprints. Seeing "Scalphunter" collected in the same fashion would also be welcomed by me.


Thursday, February 25, 2010

The early Hawkman tales are brilliant

Showcase Presents: Hawkman, Vol. 1 (DC Comics, 2007)
Writers: Gardner Fox and Bob Haney
Artists: Joe Kubert, Murphy Anderson, Carmine Infantino, Bob Purcell, and Gil Kane
Rating: Nine of Ten Stars


"Showcase Presents: Hawkman" is another mammoth collection of high-quality comics from the early 1960s. This one features the earliest--and very best--adventures of the "re-imagined" Golden Age hero Hawkman.


Written by master-scribe Gardner Fox, who also wrote a number of the original Hawkman tales during the 1940s, this collection of science-fiction tinged superhero adventures introduce the readers to Katar Hol and his wife Shayera who are police officers from the alien world of Thanagar who have come to Earth to study law enforcement techniques of our world. They come to be known as Hawkman and Hawkgirl, because their alien police uniforms and anti-grav technology make them appear like human hawks. The couple pose as the curators of the Midway Museum, and they augment their hi-tech equipment with antique weapons from the museum's collection as needed. They have to deal with alien menaces, Earth-based sorcerers, a few problems generated by artifacts at the museum, and even the bureaucracy of the Thanagarian police force.

The art is primarily by Joe Kubert and Murphy Anderson (with the latter providing inks over Carmine Infantino and Gil Kane on select stories). Kubert illustrates the first 1/4th of the book, and he once again shows himself to be a master of drawing things in flight--there are times when the reader can almost feel the wind rushing past Hawkman and Hawkgirl as they take flight or battle airborne foes. While Anderson can't match Kubert's ability to capture aerial motion, he nonetheless provided some of the very best work of his entire career on these "Hawkman" stories.

In fact, the writing and artwork is for the most part so excellent that the one average comic book story that appears here (a Aquaman/Hawkman/Hawkgirl team-up of all things, by Haney and Purcell) looks positively awful by comparison. In the context of the general level of material from the early 1960s, the Aquaman team-up is okay, but it can't hold up when compared to the rest of this book.

Originally presented in issues of "The Brave & the Bold", "Mystery In Space", "Hawkman" and a stray issue of "The Atom", the stories featured are universally clever, fun, and definately among the very best of the Silver Age. From the interesting relationship between Katar and Shayera (who more than once clash when personal and professional life cross over), to the supporting cast, to the always-interesting foes they confront, to the very interesting team-ups with other superheroes (two with the Atom--another happily married superhero--one with Adam Strange, one girl-magician Zantanna, and the above-mentioned Aquaman crossover), these are stories that are bursting with creative energy, exciting ideas, and that spotlight top talents using their skills to their utmost.

The book isn't flawless, though. I've alredy mentioned the out-of-place Aquaman team-up. There are also the occasional element that feels extremely hokey some 45 years after the tales originally appeared (the worst of these is that Katar Hol's father is the inventor of modern police procedures on Thanagar AND the anti-grav technology that elite officers like Hawkman and Hawkgirl use), but the many fun aspects of the book more than makes up for them.


"Showcase Presents: Hawkman" is an affordable collection of great superhero comics. I think it might even be a book that can appeal to a young girl, of you know one that you'd like to get interested in comics. Despite the title, Hawkgirl is featured almost as frequently as Hawkman.)

The book is even more affordable if you order it from Amazon.com, as it only costs around $13 once their discount is applied.