Showing posts with label Michael Fleisher. Show all posts
Showing posts with label Michael Fleisher. Show all posts

Monday, February 7, 2011

'The Secrets of Sinister House' revealed!

Showcase Presents: The Secrets of Sinister House
(DC Comics, 2010)

Writers: Michael Fleisher, Joe Albano, E. Nelson Bridwell, Sheldon Mayer, Jack Olek, Robert Kanigher, George Kashdan, et.al.
Artists: Tony DeZuniga, Alfredo Alcala, Dick Giordano, Don Heck, Mike Sekowsky, Rico Rival, Alex Nino, et.al.
Rating: Six of Ten Stars

In the early 1970s, DC Comics made numerous attempts to expand their market beyond the superhero titles that have always been the bread-and-butter of the American comic book industry; they'd already been enjoying tremendous success with war titles, so it was reasonable to take a crack at fantasy, horror, sci-fi... and romance.


First published in September of 1971, "The Sinister House of Secret Love" was one of the less successful experiments, be it on a commercial or artistic level. The series began as a vehicle for "book-length" tales of gothic romance that, despite the fact the covers implied a degree of horror content, were so close-hewn to genre standards that one could use them as teaching aids in a class on the subject.

However, it must have quickly been obvious to the editors and business folks at DC Comics that their foray into the gothic romance market was not setting the publishing world on fire. The first four issues have covers with an unadulterated paperback romance novel cover vibe (complete with the standard "women running from houses" motif), but starting with the fourth issue they started making obvious attempts to play up the horror aspect of the gothic romance genre, first redesigning the cover logo so "The Sinister House" was really large and "of Secret Love" was very tiny and describing the story within the covers as a "graphic tale of gothic horror" even though it actually contained fewer overt horror elements than tale in issue #2; and retitling the series "Secrets of the Sinister House" as of issue #5.

But it wasn't enough, so by issue #6 the book-length gothic romance stories were gone and the title morphed into an anthology book, joining the long-running "House of Mystery" and "House of Secrets" horror/thriller anthology titles in DC's line-up. Several of the stories presented still had more of a romance flavor than most of the tales presented in DC Comics' horror anthologies--possibly because some had been commissioned as back-up stories like the one featured in the first issue of the series. However, "Secrets of the Sinister House" didn't catch on the way the other titles had, and by issue #18, it was cancelled.


Thanks to DC Comics' low-cost black-and-white series of "Showcase Presents" reprint books, all the tales presented in this failed experiment can now be enjoyed by modern audiences. It's a book that might appeal for a number of different reasons, although given the shift in direction halfway through, not everything is going to be of interest to everybody.

Fans of the gothic romance genre in particular might want to give the book a read as "The Curse of the MacIntyres" (from issue #1), "To Wed the Devil" (from issue #2) and "The Bride of the Falcon" (from issue #3) and "Death at Castle Dunbar" (from issue #5) are rather decent efforts, both story and artwise.

The second half of the book is of interest to fans of short-format horror comics, as it contains a couple dozen tales of marauding monsters, vicious villains, and poetic justice. As was the case with all of DC Comics' anthology titles, the entertainment value of these short stories varies greatly but the artwork is universally top-notch.

In fact, the only group this entire book will appeal to are lovers of comic books as an art-form as well as an entertainment medium. For the first half of the book, we get to see great artists like Don Heck, Tony DeZuniga, Dick Giordano, and Alex Toth at their finest, and in the case of Heck working in a rare non-superhero environment. The short horror stories with art by Alfredo Alcala, Rico Rival, and other artists from the Philippines are visually gorgeous--even more so in the black-and-white reprint format than in their original presentation--no matter how wretched some of the stories. In fact, with the exception of the art by Tony DeZuniga, just about every story in this book looks better than it did back when it was first presented 40 years ago... and the only reason DeZuniga's work suffers is because a number of panels and layouts were clearly designed with coloring in mind. As a result some seem a bit vacant and sparse in appearance.

"Secrets of the Sinister House" may be an uneven collection, but it's the sort of offbeat material that I hope to see more of in the "Showcase Presents" series. I'd REALLY love a book collecting the myriad of characters that came and went with barely a ripple, such as Nightmaster, Kong the Untamed, Firehair, and Black Orchid. I hope this volume of obscure non-superhero comics sells well enough to encourage DC Comics to bring us more of the same.





Trivia: In reading this book, I realized that "The Secrets of Sinister House" #8 was one of the first comics I ever read. "Paying with Fire" (the story of a boy, awful parents, and a dragon) and "Moonlight Bay" (the tale of a werewolf astronaut) stayed with me in my imagination to this very day. It was great to be reminded of where they came from originally.

Thursday, January 13, 2011

'Ghost Rider' reprint book ablaze with quality

Essential Ghost Rider, Vol. 2 (Marvel Comics, 2007)
Writers: Michael Fleisher, Roger MacKenzie, Don Glut, Jim Shooter, and Gerry Conway
Atists: Don Perlin, Carmine Infantino, Tom Sutton, et.al.
Rating: Seven of Ten Stars

The adventures of Johnny Blaze, a stunt motorcyclist cursed by Satan to be the vessel of a mysterious vengeance demon continue. At the start of this collection, Johnny's (relatively) peaceful life as a stuntman at Zelazny Studios is destroyed as he once again finds himself losing control of his transformation from human to fiery demon. As time progresses, the demonic spirit within him grows wilder and wilder, and Johnny finds himself constantly on the move, with no opportunity to ever settle down.

"Essential Ghost Rider, Vol. 2" reprints issues 21-50 of the original "Ghost Rider" comics from the late 1970s and early 1980s. As I mentioned in my review of "Essential Ghost Rider, Vol 1", this is a series that followed a curve opposite of what most comic books do... it got better as time wore on.

While this volume doesn't contain the best of "Ghost Rider"--that doesn't come until the tales that originally appeared starting with the issues in the mid-60s and running through the series end with #81--the stories steadily improve, moving from an almost straight superhero phase, into a pulp-action horror phase, and then drifting back in the direction of superhero-flavored horror, as the Ghost Rider crosses paths with Dr. Strange, Hawkeye, and other Marvel heroes.

A great contributing factor to the "Ghost Rider" stories getting better is that the creative teams stabilized--with Don Perlin serving as the artist on most of the tales collected here, and Michael Fleisher writing more than half of them. Another is that a pair of editors who turned everything they touched to gold took turns at the book's helm--Archie Goodwin and Denny O'Neil.

To move the title in the right direction, the creators tore down the world that had been built up around Johnny Blaze--having a confrontation with Dr. Druid (the goofiest of Marvel's mystical characters) force him to unleash his demon in front of everyone, and then have his on-again, off-again true love Roxy Simpson be brainwashed into forgetting him by a shadowy figure (in a subplot that isn't resolved in this volume), stripping him of his Stunt Cycling World Championship title, and ultimately starting to morph his curse again, preventing him from ever feeling secure enough to settle down.

While the constant changing of Johnny Blaze's curse and his relationship with the demon inside him was a detriment to the first 20 or so issues of "Ghost Rider", here the shift takes place over many issues and it becomes an asset to the title. Rather than seeming like the product of editors and creators who has no clue what to do with a character, here it seems like the subplot is moving along toward a planned point. (And, as we discover a little later in the title--beyond what is reprinted here--it was.)

The art throughout the book is serviceable--with the two-part tale where a mad wizard separates Johnny and the demon he is host to pencilled by Carmine Infantino being the strongest--and competent, but it is nothing to rave about. The stories are another matter--the writing is top-notch and the tales are mostly timeless action/horror stories that carry very little of the painful "hipness" that caused so many of the tales in the first volume to be embarrassingly stuck in the decade that produced them.

The only complaint I have with the writing in this book is that when the creators are pushing Ghost Rider hard in the direction of ever-increasing quality, they don't take time to look back--the book is almost entirely continuity free for the final ten or so reprinted tales, except for the growing strength of Johnny's demon. The book closes out with Johnny once again become embroiled with Native American mysticism and curses... I would have loved to see a return of the Witch Woman (hot-pants and all) for those tales.





Tuesday, May 18, 2010

'Essential Spider-Woman' features
top-notch horror-tinged superhero tales


Essential Spider-Woman Vol. 1 (Marvel Comics, 2005)

Writers: Marv Wolfman, Mark Gruenwald, Michael Fleisher, and Archie Goodwin
Artists: Carmine infantino, Al Gordon, Tony DeZuniga, Ron Wilson, Frank Springer, Trevor von Eedon, Mike Esposito, Steve Leialoha, et.al.
Rating: Nine of Ten Stars

Jessica Drew is Spider-Woman, a young woman with super-strength, the ability to climb and cling to the smoothest walls and ceilings, and the ability to shoot venom-blasts of varying lethality. She comes from a background that even she herself doesn't fully understand, and after being manipulated into serving as an agent of the international fascist movement Hydra, she ventures into the world to find a place for herself.

"Essential Spider-Woman" is a massive collection of Marvel Comics from the late 70s. It features some of the niftiest supernatural- and horror-tinged superhero comics ever put into print, created by some of the best writers and artists who were active in the 70s and 80s. With allies like Mordred and Magnus (immortal, one-time students of sorceress Morgan LeFay), Jack Russell (Werewolf by Night), the Shroud (mystery-man with the ability to summon darkness with a thought), and several agents of SHIELD, Jessica Drew's friends are as odd as her enemies--Morgan LeFey, the Needle, the Brothers Grimm, the Moth, Nekra, and various demons and spirits and monstrous servants of Hydra.

The tales reprinted from "Spider-Woman" 1-20, penned by Wolfman and Gruenwald, are particularly excellent, as Jessica Drew struggles to find a place in the world and come to terms with the blessings and curses that her past has left her with. The threads of strangeness and Jessica's loneliness make these stories really stand out among the comics of that period, and the fantastic art by Infantino (with perfectly complimentary inks by DeZuniga and Gordon, primarily) really makes the stories shine.


Not everything in the book is perfect. The story-arc where Spider-Woman clashes with the Hangman and eventually meets Jack Russell and battles Morgan LeFey is such a mess plotwise that it feels like the writer must have been replaced mid-stream, yet the credits list only Wolfman. Neither the Hangman nor Jack Russell really serve any purpose in the story, and the Hangman just drops out of it without any resolution.

Also, when Fleisher comes onboard as the writer at the very end of the collection, pretty much all the supernatural and horror elements of the series vanish, and Spider-Woman becomes a typical costumed superhero, existing somewhere between Batman and Catwoman. It's a surprising change, given the DC work of Fleisher--foremost among that being the Jonah Hex series and "Wrath of the Spectre" for Adventure Comics--that Spider-Woman should take such a turn towards the mundane when guided by his pen. The first Fleisher stories also represent the lowpoint of the book artwise, with the Springer pencils and Esposito inks giving them a look more suitable for a 1960s era romance comic than a superhero thriller like "Spider-Woman." But the art quality shoots back up with the final, Leialoha illustrated, tale in the book.

I loved the Jessica Drew character, from her appearances in Marvel Spotlight and Marvel Two-in-One, and through all the other stories in this book and well beyond them. Although I had stopped following the character, I was sad to hear when Marvel ruined her by removing her powers because her title got cancelled.

When I saw "Essential Spider-Woman," I snatched it up, and the good stories are every bit as good as I thought they were as a kid (unlike "Essential Ghostrider," where the reprinted content was no where near as good as I remembered it). The bad ones...well, either my tastes have grown more refined, or I those faded completely from memory. I recommend this volume to lovers of quirky superhero titles, and I encourage those of you who might find Infantino's unusual art style a bit offputting to let him grow on you. He's one of my all-time favorite artists, but I know that for some he can be an acquired taste.


Saturday, March 20, 2010

The two Man-Thing collections truly are essential

Some twenty years before DC Comics and Warner Bros. tumbled to the idea of marketing comics for mature readers ("mature" here meaning adults, interested in reading about adult subject matters that might be treated in serious literature, not porn), writer Steve Gerber was creating comic book tales that in many ways were more mature than the later material labled as such.

Those adults who discovered Gerber's work loved it. His stories featured three dimensional characters who battled real-world issues and real-world problems in addition to super-villains, demons, and nameless horrors from dimensions that would have scared the heck out of Lovecraft and Howard. His stories dealt timeless social and emotional issues and most of them are as relevant and fresh today as they were when they were penned 35-40 years ago.

Unfortunately, comic book readers don't really WANT to read stories that are truly written for adults, so time and again, Gerber's titles were cancelled... a fate that would follow his comics career right up until the bitter end when his truly excellent books for DC Comics, "Nevada" and "Hard Time" failed to find a large enough audience to warrant their continued publication.

Steve Gerber passed away two years ago, but his work is still here for us to enjoy. Over the past three or so years, Marvel Comics has most of Gerber's best work easily acessesible in the low-cost, massive volumes that are part of their "Essential" series. In fact, his work is easier to read not just because you'll have it collected in one spot, but because the printing quality is better and you'll actually be able to read the text-heavy pages in some of the issues. (It's still on news-print, and the ink is still prone to smearing, but it's still clearer.

It's interesting to me that Gerber wrote horror so well, as he has stated that didn't particularly care for horror stories and that he liked monsters even less. Perhaps his is why his horror stories deal with real horrors more than supernatural ones. bigotry, racism, religious extremism, broken dreams, unrealistic expectations, the ugliest manifestations of addiction, poverty, sexual abuse, censorship, politics, depression, suicide, environmentalism... all of these thing are explored in the "Man-Thing" stories that Gerber wrote, oftentimes explored with such thoughtfulness and presented through such well-done characters that almost feel as if what you're reading is too good to be mere comic books.

Gerber was writing comics that were ahead of their time, and he was writing about timeless subjects. Some of the trappings of the tales are a little dated--such as typical early 1970s hippies and biker-types--but the stories and the characters themselves are as relevant and vital as they now as they were when they were first published. If you enjoy intelligent, well-written horror tales, particularly ones that easily mixes straight-forward social commentary with satire and allegory.




Essential Man-Thing, Vol. 1 (Marvel Comics)
Writers: Steve Gerber, Gerry Conway, Roy Thomas and Tony Isabella
Artists: Mike Ploog, Val Mayerik, John Buscema, Gray Morrow, Frank Chiaramonte, Tom Sutton, et.al.
Rating: Nine of Ten Stars

"Essential Man-Thing" Vol. 1 opens with the Man-Thing earliest appearances, chroniclally the events that lead to chemist Ted Sallis being transformed into a mindless creature made of mud and vegetation from a patch of the Everglades. After a couple of adventures that teamed Man-Thing with S.H.E.I.L.D and Marvel's answer to Tarzan, Ka-Zar, against the sinister criminal organization A.I.M, we get the first glimpse of the greatness that is to come.

In a story written by Man-Thing's co-creator Gerry Conway, we learn that Man-Thing has a very strong empathic sense and that he is drawn to emotional and physical pain and misery. We also learn that fear and anger cause him pain and cause him to lash out at the source of that pain, attempting to destroy it with a supernatural ability that causes anything that feels fear to burst into flames when he touches it.(And, as probably goes without saying, most people who come face-to-face with a 7-foot-tall mud-encrusted monster with huge red eyes will fear plenty of fear... so there plenty of people who suffer lethal third-degree burns as a result of an encounter with Man-Thing.)

Although Roy Thomas and Gerry Conway created Man-Thing, it is Steve Gerber who will use the creation to its fullest potential, using Man-Thing's empathic sense to have him drawn to all sorts of situations charged with negative human emotion, thus making him a vehicle for telling stories dealing with topics as diverse as bigotry, jealousy, greed, depression and suicide.


Gerber also added the Kale family, a family of sorcerers living at the edge of the swamp in Citrusville... and in doing so, he set the stage to reveal that Man-Thing and his swamp are guardians of the Nexus of All Realities, thus giving him a free hand to include all sorts of cosmic and extestial elements to his Man-Thing yarns. Finally, he added the character of Richard Rory, a down-on-his-luck Everyman who sort of serves as a stand-in for the reader as the takes unfold; he's a kindhearted, decent and completely normal guy--well, except for having a giant swamp creature as a friend.

The mix of tales in "Essential Man-Thing" Vol. 1 move from small-scale, stories of personal horror to cosmos-spanning, reality-shattering dark fantasy adventures--one often leading to the other and back again--and each is more fascinating than the one before.

There are three main plot threads that run through the book, so, although it's very obvious the 500+ pages were originallty published in chunks of 12 or 22 pages because each presents a finite episode, you'll still feel as if you're reading something that was intended to read as a coherent whole.

The first thread deals with Jennifer Kale's maturation into a sorceress and inheriting her family's duty to help protect the Nexus of All Realities. Jennifer and her extra-dimensional teacher, Dakhim the Enchanter, become the wellspring of all sorts of cosmic nightmares for Man-Thing and those who enter his swamp.

The second thread deals with construction baron and real estate tycoon F.A. Schist (not one of Gerber's most subtley named characters) and his efforts to first drain the swamp to build an airport and later gain revenge upon the Man-Thing for ruining his business. After Schist comes to a very bad and very final end, his family picks up the revenge quest. The Schist storyline is used to explore such diverse topics as environmentalism, bigotry, the dangers of excessive greed, and the self-destructive nature of obsession. Although Schist more often than not comes across as a cartoonish villain, most characters around him are quite three dimensional and even Schist has a few moments of depth.

The third thread deals with Richard Rory's ongoing attempts to make a new life for himself in Citrusville while trying to deal with all the crazy and nightmarish situations he is drawn into. He is a recurring secondary character for most of this book, but his important grows as it wears on, and in Volume 2, he takes center stage for real.

The three story threads weave in and out of each other and the various stand-alone episodes present in the book, giving it a unified feel, a feel that is made stronger by the fact that the final comics story presented in the book harkens back to the very first Man-Thing tale, as it resolves the fate of Ellen Brandt, the woman whose treachery led to Ted Sallis becoming the Man-Thing.

Between the two end pieces and the three running plots, readers are treated some of the most interesting stories Gerber ever wrote, such as "Night of the Laughing Dead", a tale of depression, suicide, and cosmic balance; and the two-part introduction of the Fool-Killer, a tale of religious fanaticism and vigilantism that was written partly as a spoof of the popular Marvel Comics character the Punisher.

And Gerber's Man-Thing stories continue to get better with time, with more greatness following in "Essential Man-Thing" Vol. 2.

It's not just the writing in the book that's so remarkable. We're treated to some great art from Mike Ploog (whose Will Eisner-inspired style lends itself perfectly to the water-logged Everglades swamp where most of the stories take place), Val Mayerik, and John Buscema. There are other minor contributors, but those three gentlemen produce some truly gorgeous pages. (Mayerik's art suffers a little bit due to the lack of colors in this black-and-white reprint volume, but Ploog and Buscema's art shines.)

"Essential Man-Thing" Vol. 1 is a book bursting with true classics of the comics genre. It's a must-own for affeciandos of the genre, or for anyone who loves intelligent, well-written horror tales.




Essential Man-Thing, Vol. 2 (Marvel Comics)
Writers: Steve Gerber, Chris Claremont, Mike Friedrich, Marv Wolfman, J.M. DeMattias and Dickie McKenzie
Artits: Jim Mooney, Don Perlin, Bob Wiacek, John Buscema, John Byrne, Tom Sutton, et. al
Rating: Seven of Ten Stars
"Essential Man-Thing" Vol. 2 picks up where Vol 1 left off, finishing out the first "Man-Thing" series and the rest of the original Man-Thing stories penned by Steve Gerber.

Like the first volume, the tales mix episodic horror with social commentary and satire. The cosmic nature of the stories has mostly been dailed back with storylines about alienation, bigotry and censorship. The mystic Kale family has stepped into the background while hardluck case Richard Rory and some very darkhearted but seemingly-average citizens of Citrusville become the focus of the ongoing storylines. Gerber starts cranking up the cosmic madness in the tales that orginally appeared in "Man-Thing" #20 and #21, but the full scope of the story he was trying to tell, Marvel pulled the plug on the title. However, Gerber made lemonade with the lemons, and the final issue of the series summarized a story that might have spanned three or four issues within a tale that featured Gerber himself as a character and brought the series to a conclusion unlike any other that had previously been seen. Few titles that are cancelled go out on such a high note as "Man-Thing" did.

The Gerber material takes up about half the book,and once it's done, there's a very steep drop in quality.

First off, a bad editorial decision was made to include the team-up between Man-Thing, Captain America and the Thing from "Marvel Two-In-One", as it is a fragment of a much larger storyline and makes little sense on its own when they should have included "Giant-Sized Spider-Man" #5, which detailed Spider-Man's first meeting with Man-Thing and to which the story reprinted from "Marvel Team-Up" #68 is a sequel and makes frequent reference to that previous tale.

Secondly, when Marvel gave Man-Thing another shot at his own title in 1979, with Michael Fleisher and Chris Claremont handling the writing chores, the book was a pale imitation of the first Man-Thing series. Fleisher and Claremont tried to copy Gerber's style, and they failed at every turn, turning in ten issues of suspense comics that are barely above average in quality. To make matters worse, the majority of the issues were illustrated by the team of Don Perlin and Bob Wiacek, competent artists but whose styles are too streamlined and clean to effectively captaure Man-Thing and the vine-choked swamp he dwells in.

Altough not as "essential" as the first volume of "Essential Man-Thing", this book is still well-worth owning for anyone who likes intelligently written horror comics.

(For your information, another Steve Gerber horror milestone was collected two years ago in "Essential Tales of Zombie". I recommend that book as highly as I do the "Essential Man-Thing" volumes. Click here to read that review.)


Wednesday, March 10, 2010

Lovers of westerns need this book!

Showcase Presents: Jonah Hex (DC Comics, 2005)
Writers: Joe Albano and Michael Fleisher ("Billy the Kid" and "Jonah Hex" stories); Robert Kanigher ("Outlaw" stories)
Artists: Tony DeZuniga, George Moliterni, Jose Luis Garcia Lopez, Gil Kane, et.al.
Rating: Ten of Ten Stars

"Showcase Presents: Jonah Hex" is a massive, 500-page collection of some of the finest western comics ever published. Dating from the early 1970s, a time during which DC Comics was being wildly experimental with what they were presenting in their non-superhero titles, the bulk of this book consists of the earliest appearances of the title character, the hideously scarred Civil War veteran-turned-coldblooded bounty hunter whom many believed was more demon than man.


Appearing in western anthology title "All-Star Western" (which was eventually renamed "Weird Western Tales"), the Jonah Hex series took its cues partly from the Spaghetti Westerns of the late Sixties, although the level of violence that scripters Joe Albano and Michael Fleisher presented in these stories made even the bloodiest shootouts in Sergio Leone movies seem like just another day at the kiddy pool. Likewise, the villains that Jonah Hex stalked (and was often himself stalked by) were probably among some of the worst psychos to appear in comics until everyone decided that grim and gritty was hip in the late 80s (10-15 years after Jonah started blowing away bad guys in the windswept American West). Even more interesting to me is the fact that the Hex stories manage to be both grittier and more mature that much of what was printed when such things were in vogue. And Albano, Fleisher, the artists, and editor Joe Orlando did it all while working within the strictures of the Comics Code.

The Jonah Hex character is a fascinating one. His sense of justice, devotion to setting wrongs right, unwavering code of personal honor, and Southern gentlemanliness stands in stark contrast to his appearance, to the way virtually everyone sees him, and almost everyone he comes across, be they good, evil, or merely hapless bystanders. A recurring scene in the stories is the illustration of Hex's table-manners... you'll note that he always uses a knife and fork, and that the napkin is in his lap while dining. There are also several times where his personal honor and unstated quest to put the world a-right gets him into trouble--like when he mistakes others as kindred souls.


Early Jonah Hex appearances aren't the only stories contained in the book. Two other quirky western series are presented in their entirety within this volume's pages, both appearing in the pages of "All-Star Western" before the debut of Jonah Hex.

First, there is "Outlaw", a series by comics master Robert Kanigher. It wasn't his strongest creation--and the wrap-up seems sudden and contrived--but it featured gorgeous art by Gil Kane and Jim Aparo, so it's well-worth a look. Second, there is the quirky "Billy the Kid" series by Joe Albano and Tony DeZuniga. It's not the Billy the Kid you expect, and I think this particular gunslinger probably had the worst kept secret in the Wild West. (Come to think of it... a team-up between Jonah Hex and Billy the Kid would have made for an interesting story. Maybe they'll do it in the new series, and maybe that'll make it actually worth reading.)

A second volume of Jonah Hex stories was slated a couple of years ago, but then pulled from the schedule. That's disappointing. I hope the promise of a Jonah Hex movie will result in more massive collections of Hex reprints. Seeing "Scalphunter" collected in the same fashion would also be welcomed by me.