Showing posts with label Tom Sutton. Show all posts
Showing posts with label Tom Sutton. Show all posts
Wednesday, October 25, 2023
Halloween is coming...
... and even Vampirella is starting to get a little unnerved by the dark energy that's gathering all around us!
Thursday, January 13, 2011
'Ghost Rider' reprint book ablaze with quality
Essential Ghost Rider, Vol. 2 (Marvel Comics, 2007)
Writers: Michael Fleisher, Roger MacKenzie, Don Glut, Jim Shooter, and Gerry Conway
Atists: Don Perlin, Carmine Infantino, Tom Sutton, et.al.
Rating: Seven of Ten Stars
The adventures of Johnny Blaze, a stunt motorcyclist cursed by Satan to be the vessel of a mysterious vengeance demon continue. At the start of this collection, Johnny's (relatively) peaceful life as a stuntman at Zelazny Studios is destroyed as he once again finds himself losing control of his transformation from human to fiery demon. As time progresses, the demonic spirit within him grows wilder and wilder, and Johnny finds himself constantly on the move, with no opportunity to ever settle down.
"Essential Ghost Rider, Vol. 2" reprints issues 21-50 of the original "Ghost Rider" comics from the late 1970s and early 1980s. As I mentioned in my review of "Essential Ghost Rider, Vol 1", this is a series that followed a curve opposite of what most comic books do... it got better as time wore on.
While this volume doesn't contain the best of "Ghost Rider"--that doesn't come until the tales that originally appeared starting with the issues in the mid-60s and running through the series end with #81--the stories steadily improve, moving from an almost straight superhero phase, into a pulp-action horror phase, and then drifting back in the direction of superhero-flavored horror, as the Ghost Rider crosses paths with Dr. Strange, Hawkeye, and other Marvel heroes.
A great contributing factor to the "Ghost Rider" stories getting better is that the creative teams stabilized--with Don Perlin serving as the artist on most of the tales collected here, and Michael Fleisher writing more than half of them. Another is that a pair of editors who turned everything they touched to gold took turns at the book's helm--Archie Goodwin and Denny O'Neil.
To move the title in the right direction, the creators tore down the world that had been built up around Johnny Blaze--having a confrontation with Dr. Druid (the goofiest of Marvel's mystical characters) force him to unleash his demon in front of everyone, and then have his on-again, off-again true love Roxy Simpson be brainwashed into forgetting him by a shadowy figure (in a subplot that isn't resolved in this volume), stripping him of his Stunt Cycling World Championship title, and ultimately starting to morph his curse again, preventing him from ever feeling secure enough to settle down.
While the constant changing of Johnny Blaze's curse and his relationship with the demon inside him was a detriment to the first 20 or so issues of "Ghost Rider", here the shift takes place over many issues and it becomes an asset to the title. Rather than seeming like the product of editors and creators who has no clue what to do with a character, here it seems like the subplot is moving along toward a planned point. (And, as we discover a little later in the title--beyond what is reprinted here--it was.)
The art throughout the book is serviceable--with the two-part tale where a mad wizard separates Johnny and the demon he is host to pencilled by Carmine Infantino being the strongest--and competent, but it is nothing to rave about. The stories are another matter--the writing is top-notch and the tales are mostly timeless action/horror stories that carry very little of the painful "hipness" that caused so many of the tales in the first volume to be embarrassingly stuck in the decade that produced them.
The only complaint I have with the writing in this book is that when the creators are pushing Ghost Rider hard in the direction of ever-increasing quality, they don't take time to look back--the book is almost entirely continuity free for the final ten or so reprinted tales, except for the growing strength of Johnny's demon. The book closes out with Johnny once again become embroiled with Native American mysticism and curses... I would have loved to see a return of the Witch Woman (hot-pants and all) for those tales.
Writers: Michael Fleisher, Roger MacKenzie, Don Glut, Jim Shooter, and Gerry Conway
Atists: Don Perlin, Carmine Infantino, Tom Sutton, et.al.
Rating: Seven of Ten Stars
The adventures of Johnny Blaze, a stunt motorcyclist cursed by Satan to be the vessel of a mysterious vengeance demon continue. At the start of this collection, Johnny's (relatively) peaceful life as a stuntman at Zelazny Studios is destroyed as he once again finds himself losing control of his transformation from human to fiery demon. As time progresses, the demonic spirit within him grows wilder and wilder, and Johnny finds himself constantly on the move, with no opportunity to ever settle down.
"Essential Ghost Rider, Vol. 2" reprints issues 21-50 of the original "Ghost Rider" comics from the late 1970s and early 1980s. As I mentioned in my review of "Essential Ghost Rider, Vol 1", this is a series that followed a curve opposite of what most comic books do... it got better as time wore on.
While this volume doesn't contain the best of "Ghost Rider"--that doesn't come until the tales that originally appeared starting with the issues in the mid-60s and running through the series end with #81--the stories steadily improve, moving from an almost straight superhero phase, into a pulp-action horror phase, and then drifting back in the direction of superhero-flavored horror, as the Ghost Rider crosses paths with Dr. Strange, Hawkeye, and other Marvel heroes.
A great contributing factor to the "Ghost Rider" stories getting better is that the creative teams stabilized--with Don Perlin serving as the artist on most of the tales collected here, and Michael Fleisher writing more than half of them. Another is that a pair of editors who turned everything they touched to gold took turns at the book's helm--Archie Goodwin and Denny O'Neil.
To move the title in the right direction, the creators tore down the world that had been built up around Johnny Blaze--having a confrontation with Dr. Druid (the goofiest of Marvel's mystical characters) force him to unleash his demon in front of everyone, and then have his on-again, off-again true love Roxy Simpson be brainwashed into forgetting him by a shadowy figure (in a subplot that isn't resolved in this volume), stripping him of his Stunt Cycling World Championship title, and ultimately starting to morph his curse again, preventing him from ever feeling secure enough to settle down.
While the constant changing of Johnny Blaze's curse and his relationship with the demon inside him was a detriment to the first 20 or so issues of "Ghost Rider", here the shift takes place over many issues and it becomes an asset to the title. Rather than seeming like the product of editors and creators who has no clue what to do with a character, here it seems like the subplot is moving along toward a planned point. (And, as we discover a little later in the title--beyond what is reprinted here--it was.)
The art throughout the book is serviceable--with the two-part tale where a mad wizard separates Johnny and the demon he is host to pencilled by Carmine Infantino being the strongest--and competent, but it is nothing to rave about. The stories are another matter--the writing is top-notch and the tales are mostly timeless action/horror stories that carry very little of the painful "hipness" that caused so many of the tales in the first volume to be embarrassingly stuck in the decade that produced them.
The only complaint I have with the writing in this book is that when the creators are pushing Ghost Rider hard in the direction of ever-increasing quality, they don't take time to look back--the book is almost entirely continuity free for the final ten or so reprinted tales, except for the growing strength of Johnny's demon. The book closes out with Johnny once again become embroiled with Native American mysticism and curses... I would have loved to see a return of the Witch Woman (hot-pants and all) for those tales.
Sunday, October 3, 2010
'Werewolf By Night' is one of Marvel's best
Essential Werewolf By Night, Vol 1 (Marvel Comics, 2005)
Writers: Gerry Conway, Len Wein, Marv Wolfman, Mike Friedrich, et.al.
Artists: Mike Ploog, Don Perlin, Tom Sutton, Gil Kane, et.al.
Rating: Eight of Ten Stars
"Essential Werewolf By Night, Vol 1" presents 500 pages from a series that ranks among Marvel's finest output during the 1970s, and that presented some of the best chillers from the House of Idea's horror wave. It also happens to be one of the best bit of pulp-style werewolf fiction ever produced, be it in movies, books, or comics.
The star of the stories is Jack Russell, a typical, upper-middle class 18-year-old who doesn't like his apparently over-judgemental step-father, but otherwise gets along with this family, namely his mother and his sister Lissa. On his 18th birthday, Jack discovers a problem bigger than his step-father... a family curse manifests itself, and Jack turns into a werewolf. From then on, for at least three nights a month, under the full moon, Jack turns into a beast-man and stalks the hills and streets of Southern California.
"Werewolf By Night" is a series that has weathered the passage of time well. While we have some references to swingin' singles and the occasional hippy finds his way into the series, most of the stories draw upon traditional sources of horror stories (like the aforementioned werewolves, ancient curses, psychics, demons, mad scientists, and even legendary creatures like the Wendigo). Two of the very interesting aspects of the stories in the book is Jack's flirtation with the movie industry--it is set in Southern California, so how could he not find a job with a movie studio?--and the shadowy Committee, which is pops up every now and then to threaten Jack's family and his furry alter-ego. The series pulls off a great mix of horror, adventure, and pulp-fiction sensibility.
Another reason for the book's timelessness is that it is brimming with top-notch stories where the creators are at their finest. Mike Ploog does some of his best work ever during the first six tales in the book, and his art continues to be top-notch on every story he illustrates. Similarly, Tom Sutton and Gil Kane turn in excellent work on the stories they illustrate, with Sutton doing some of the very creepiest work of his illustrious career. (Only one or two of his "I, Vampire" stories a decade later would even come close to the terrifying atmosphere he brought to the "Terror Beneath the Earth" story.)
Similarly, the writers on the strip do some of their best work, with Len Wein and Gerry Conway bringing Jack and the supporting cast around him to fully realized, three-dimensional life. Even many of the villains that Jack fights are intriguing because they have depth to them. The series also manages to maintain a tight control of its direction and continuity, something that the contemporaneous book "Ghost Rider" failed to do. In fact, the only time the sense of internal consistency and believability of the series falters is during its cross-over with "Tomb of Dracula." (There are just a few too many coincidences in the story, and the background for Jack's curse doesn't seem to quite fit with what we've learned previously.) This misstep is minor, however, and it hardly detracts from the over all excellence of the work that everyone did on these comics. Heck, even the team-up between the Werewolf and Spider-Man is a great read, something which I wouldn't have thought likely!
"Essential Werewolf By Night, Vol.1" is a high watermark for comics in general. I recommend it highly for all comics fans. (Sadly, it appears to have gone out of print.)
Writers: Gerry Conway, Len Wein, Marv Wolfman, Mike Friedrich, et.al.
Artists: Mike Ploog, Don Perlin, Tom Sutton, Gil Kane, et.al.
Rating: Eight of Ten Stars
"Essential Werewolf By Night, Vol 1" presents 500 pages from a series that ranks among Marvel's finest output during the 1970s, and that presented some of the best chillers from the House of Idea's horror wave. It also happens to be one of the best bit of pulp-style werewolf fiction ever produced, be it in movies, books, or comics.
The star of the stories is Jack Russell, a typical, upper-middle class 18-year-old who doesn't like his apparently over-judgemental step-father, but otherwise gets along with this family, namely his mother and his sister Lissa. On his 18th birthday, Jack discovers a problem bigger than his step-father... a family curse manifests itself, and Jack turns into a werewolf. From then on, for at least three nights a month, under the full moon, Jack turns into a beast-man and stalks the hills and streets of Southern California.
"Werewolf By Night" is a series that has weathered the passage of time well. While we have some references to swingin' singles and the occasional hippy finds his way into the series, most of the stories draw upon traditional sources of horror stories (like the aforementioned werewolves, ancient curses, psychics, demons, mad scientists, and even legendary creatures like the Wendigo). Two of the very interesting aspects of the stories in the book is Jack's flirtation with the movie industry--it is set in Southern California, so how could he not find a job with a movie studio?--and the shadowy Committee, which is pops up every now and then to threaten Jack's family and his furry alter-ego. The series pulls off a great mix of horror, adventure, and pulp-fiction sensibility.
Another reason for the book's timelessness is that it is brimming with top-notch stories where the creators are at their finest. Mike Ploog does some of his best work ever during the first six tales in the book, and his art continues to be top-notch on every story he illustrates. Similarly, Tom Sutton and Gil Kane turn in excellent work on the stories they illustrate, with Sutton doing some of the very creepiest work of his illustrious career. (Only one or two of his "I, Vampire" stories a decade later would even come close to the terrifying atmosphere he brought to the "Terror Beneath the Earth" story.)
Similarly, the writers on the strip do some of their best work, with Len Wein and Gerry Conway bringing Jack and the supporting cast around him to fully realized, three-dimensional life. Even many of the villains that Jack fights are intriguing because they have depth to them. The series also manages to maintain a tight control of its direction and continuity, something that the contemporaneous book "Ghost Rider" failed to do. In fact, the only time the sense of internal consistency and believability of the series falters is during its cross-over with "Tomb of Dracula." (There are just a few too many coincidences in the story, and the background for Jack's curse doesn't seem to quite fit with what we've learned previously.) This misstep is minor, however, and it hardly detracts from the over all excellence of the work that everyone did on these comics. Heck, even the team-up between the Werewolf and Spider-Man is a great read, something which I wouldn't have thought likely!
"Essential Werewolf By Night, Vol.1" is a high watermark for comics in general. I recommend it highly for all comics fans. (Sadly, it appears to have gone out of print.)
Sunday, June 27, 2010
'Essential Ghost Rider Vol. 1' is interesting
if inconsistent superheroic horror
Essential Ghost Rider, Vol. 1 (Marvel Comics, 2005)
Writers: Gary Friedrich, Gerry Conway, Len Wein, Marv Wolfman, et.al.
Artists: Mike Ploog, Jim Mooney, Tom Sutton, Herb Trimpe, Frank Robbins, John Byrne, et.al
Rating: Five of Ten Stars
"Essential Ghost Rider Vol 1" reprints 500+ pages of the earliest tales of one of most bizarre Marvel horror characters. The series focuses on Johnny Blaze, a young motorcycle daredevil who sold his soul to the devil so that his adopted father wouldn't of a deadly disease. Johnny didn't think of the saying "the devil is in the details," so when his adopted father died anyway (just not of the disease), he tried to renege on his deal with Satan. Only the love of his pure-hearted stepsister saved him from being carried off to Hell. She couldn't prevent him from being cursed, and when the sun goes down (or when there is evil afoot, or when he is in danger... the curse keeps changing), Johnny is transformed into the Ghost Rider--a being with a flaming skull who rides a bike made from pure Hellfire.
Some things should remain childhood memories. The stories in "Essential Ghost Rider Vol 1", a book I look with great anticipation because I had such fond memories. In particularly, I remembered Ghost Rider fighting a WW I ghost biplane, and I remembered him fighting an Indian witch who had sold her soul to Satan like he had.
In some respects, the stories here match my childhood recollection. If taken on their own, each of Ghost Rider's adventures--most of which spanned two or three individual issues when first published--feature a curious mix of mystical gobbledygook, horror tropes, and superheroics. Out of all of Marvel's horror characters, the Ghost Rider is the most superhero-like, with Son of Satan--whose debut is also featured in this volume--coming in a close second.
However, when the stories are collected like they are here, a fatal editorial sloppiness becomes apparent, most obviously in the constant redefining of Johnny Blaze's curse and the repeated lapses in continuity as writers come and go on the series. The number of contradictions and "reinventions" that we see in the series are inexcusable over a mere 30 or so individual issues.
There's also an issue with the stories not aging well. They were products of the 1970s, and this is painfully evident in some of the stories, many of the characters, and much of the art. (The heavy 1970s feel is a blessing when it comes to the Witch Woman, though... she fills a pair of hotpants like no minon of Satan ever will again ).
Speaking of the art, it is the exceptional quality of the work produced by Ploog, Mooney and Sutton (the latter of which make for a surprisingly effective team) who save the book from getting a Four Tomato rating. Ploog's work is particularly excellent--not quite up to the level of his "Monster of Frankenstein" run but it's still very good. Mooney's run on the book brings out the superhero aspects of the title clearly, while Sutton helps bring out the macabre as he does on virtually every title he ever worked on.
My mild disappointment with this book may be that I approached the book with an attitude tainted by fond childhood memories instead of a neutral eye. However, the "Ghost Rider" series actually got better as it wore on, something which future volumes of this series have borne out, so maybe my negativity isn't all nostalgia. So far, Marvel Comics has released three volumes in this series, and I hope they will collect them all with the release of a fourth. (I hope to eventually post reviews of them all.)
Writers: Gary Friedrich, Gerry Conway, Len Wein, Marv Wolfman, et.al.
Artists: Mike Ploog, Jim Mooney, Tom Sutton, Herb Trimpe, Frank Robbins, John Byrne, et.al
Rating: Five of Ten Stars
"Essential Ghost Rider Vol 1" reprints 500+ pages of the earliest tales of one of most bizarre Marvel horror characters. The series focuses on Johnny Blaze, a young motorcycle daredevil who sold his soul to the devil so that his adopted father wouldn't of a deadly disease. Johnny didn't think of the saying "the devil is in the details," so when his adopted father died anyway (just not of the disease), he tried to renege on his deal with Satan. Only the love of his pure-hearted stepsister saved him from being carried off to Hell. She couldn't prevent him from being cursed, and when the sun goes down (or when there is evil afoot, or when he is in danger... the curse keeps changing), Johnny is transformed into the Ghost Rider--a being with a flaming skull who rides a bike made from pure Hellfire.
Some things should remain childhood memories. The stories in "Essential Ghost Rider Vol 1", a book I look with great anticipation because I had such fond memories. In particularly, I remembered Ghost Rider fighting a WW I ghost biplane, and I remembered him fighting an Indian witch who had sold her soul to Satan like he had.
In some respects, the stories here match my childhood recollection. If taken on their own, each of Ghost Rider's adventures--most of which spanned two or three individual issues when first published--feature a curious mix of mystical gobbledygook, horror tropes, and superheroics. Out of all of Marvel's horror characters, the Ghost Rider is the most superhero-like, with Son of Satan--whose debut is also featured in this volume--coming in a close second.
However, when the stories are collected like they are here, a fatal editorial sloppiness becomes apparent, most obviously in the constant redefining of Johnny Blaze's curse and the repeated lapses in continuity as writers come and go on the series. The number of contradictions and "reinventions" that we see in the series are inexcusable over a mere 30 or so individual issues.
There's also an issue with the stories not aging well. They were products of the 1970s, and this is painfully evident in some of the stories, many of the characters, and much of the art. (The heavy 1970s feel is a blessing when it comes to the Witch Woman, though... she fills a pair of hotpants like no minon of Satan ever will again ).
Speaking of the art, it is the exceptional quality of the work produced by Ploog, Mooney and Sutton (the latter of which make for a surprisingly effective team) who save the book from getting a Four Tomato rating. Ploog's work is particularly excellent--not quite up to the level of his "Monster of Frankenstein" run but it's still very good. Mooney's run on the book brings out the superhero aspects of the title clearly, while Sutton helps bring out the macabre as he does on virtually every title he ever worked on.
My mild disappointment with this book may be that I approached the book with an attitude tainted by fond childhood memories instead of a neutral eye. However, the "Ghost Rider" series actually got better as it wore on, something which future volumes of this series have borne out, so maybe my negativity isn't all nostalgia. So far, Marvel Comics has released three volumes in this series, and I hope they will collect them all with the release of a fourth. (I hope to eventually post reviews of them all.)
Saturday, March 20, 2010
The two Man-Thing collections truly are essential
Some twenty years before DC Comics and Warner Bros. tumbled to the idea of marketing comics for mature readers ("mature" here meaning adults, interested in reading about adult subject matters that might be treated in serious literature, not porn), writer Steve Gerber was creating comic book tales that in many ways were more mature than the later material labled as such.
Those adults who discovered Gerber's work loved it. His stories featured three dimensional characters who battled real-world issues and real-world problems in addition to super-villains, demons, and nameless horrors from dimensions that would have scared the heck out of Lovecraft and Howard. His stories dealt timeless social and emotional issues and most of them are as relevant and fresh today as they were when they were penned 35-40 years ago.
Unfortunately, comic book readers don't really WANT to read stories that are truly written for adults, so time and again, Gerber's titles were cancelled... a fate that would follow his comics career right up until the bitter end when his truly excellent books for DC Comics, "Nevada" and "Hard Time" failed to find a large enough audience to warrant their continued publication.
Steve Gerber passed away two years ago, but his work is still here for us to enjoy. Over the past three or so years, Marvel Comics has most of Gerber's best work easily acessesible in the low-cost, massive volumes that are part of their "Essential" series. In fact, his work is easier to read not just because you'll have it collected in one spot, but because the printing quality is better and you'll actually be able to read the text-heavy pages in some of the issues. (It's still on news-print, and the ink is still prone to smearing, but it's still clearer.
It's interesting to me that Gerber wrote horror so well, as he has stated that didn't particularly care for horror stories and that he liked monsters even less. Perhaps his is why his horror stories deal with real horrors more than supernatural ones. bigotry, racism, religious extremism, broken dreams, unrealistic expectations, the ugliest manifestations of addiction, poverty, sexual abuse, censorship, politics, depression, suicide, environmentalism... all of these thing are explored in the "Man-Thing" stories that Gerber wrote, oftentimes explored with such thoughtfulness and presented through such well-done characters that almost feel as if what you're reading is too good to be mere comic books.
Gerber was writing comics that were ahead of their time, and he was writing about timeless subjects. Some of the trappings of the tales are a little dated--such as typical early 1970s hippies and biker-types--but the stories and the characters themselves are as relevant and vital as they now as they were when they were first published. If you enjoy intelligent, well-written horror tales, particularly ones that easily mixes straight-forward social commentary with satire and allegory.
Essential Man-Thing, Vol. 1 (Marvel Comics)
Writers: Steve Gerber, Gerry Conway, Roy Thomas and Tony Isabella
Artists: Mike Ploog, Val Mayerik, John Buscema, Gray Morrow, Frank Chiaramonte, Tom Sutton, et.al.
Rating: Nine of Ten Stars
"Essential Man-Thing" Vol. 1 opens with the Man-Thing earliest appearances, chroniclally the events that lead to chemist Ted Sallis being transformed into a mindless creature made of mud and vegetation from a patch of the Everglades. After a couple of adventures that teamed Man-Thing with S.H.E.I.L.D and Marvel's answer to Tarzan, Ka-Zar, against the sinister criminal organization A.I.M, we get the first glimpse of the greatness that is to come.
In a story written by Man-Thing's co-creator Gerry Conway, we learn that Man-Thing has a very strong empathic sense and that he is drawn to emotional and physical pain and misery. We also learn that fear and anger cause him pain and cause him to lash out at the source of that pain, attempting to destroy it with a supernatural ability that causes anything that feels fear to burst into flames when he touches it.(And, as probably goes without saying, most people who come face-to-face with a 7-foot-tall mud-encrusted monster with huge red eyes will fear plenty of fear... so there plenty of people who suffer lethal third-degree burns as a result of an encounter with Man-Thing.)
Although Roy Thomas and Gerry Conway created Man-Thing, it is Steve Gerber who will use the creation to its fullest potential, using Man-Thing's empathic sense to have him drawn to all sorts of situations charged with negative human emotion, thus making him a vehicle for telling stories dealing with topics as diverse as bigotry, jealousy, greed, depression and suicide.
Gerber also added the Kale family, a family of sorcerers living at the edge of the swamp in Citrusville... and in doing so, he set the stage to reveal that Man-Thing and his swamp are guardians of the Nexus of All Realities, thus giving him a free hand to include all sorts of cosmic and extestial elements to his Man-Thing yarns. Finally, he added the character of Richard Rory, a down-on-his-luck Everyman who sort of serves as a stand-in for the reader as the takes unfold; he's a kindhearted, decent and completely normal guy--well, except for having a giant swamp creature as a friend.
The mix of tales in "Essential Man-Thing" Vol. 1 move from small-scale, stories of personal horror to cosmos-spanning, reality-shattering dark fantasy adventures--one often leading to the other and back again--and each is more fascinating than the one before.
There are three main plot threads that run through the book, so, although it's very obvious the 500+ pages were originallty published in chunks of 12 or 22 pages because each presents a finite episode, you'll still feel as if you're reading something that was intended to read as a coherent whole.
The first thread deals with Jennifer Kale's maturation into a sorceress and inheriting her family's duty to help protect the Nexus of All Realities. Jennifer and her extra-dimensional teacher, Dakhim the Enchanter, become the wellspring of all sorts of cosmic nightmares for Man-Thing and those who enter his swamp.
The second thread deals with construction baron and real estate tycoon F.A. Schist (not one of Gerber's most subtley named characters) and his efforts to first drain the swamp to build an airport and later gain revenge upon the Man-Thing for ruining his business. After Schist comes to a very bad and very final end, his family picks up the revenge quest. The Schist storyline is used to explore such diverse topics as environmentalism, bigotry, the dangers of excessive greed, and the self-destructive nature of obsession. Although Schist more often than not comes across as a cartoonish villain, most characters around him are quite three dimensional and even Schist has a few moments of depth.
The third thread deals with Richard Rory's ongoing attempts to make a new life for himself in Citrusville while trying to deal with all the crazy and nightmarish situations he is drawn into. He is a recurring secondary character for most of this book, but his important grows as it wears on, and in Volume 2, he takes center stage for real.
The three story threads weave in and out of each other and the various stand-alone episodes present in the book, giving it a unified feel, a feel that is made stronger by the fact that the final comics story presented in the book harkens back to the very first Man-Thing tale, as it resolves the fate of Ellen Brandt, the woman whose treachery led to Ted Sallis becoming the Man-Thing.
Between the two end pieces and the three running plots, readers are treated some of the most interesting stories Gerber ever wrote, such as "Night of the Laughing Dead", a tale of depression, suicide, and cosmic balance; and the two-part introduction of the Fool-Killer, a tale of religious fanaticism and vigilantism that was written partly as a spoof of the popular Marvel Comics character the Punisher.
And Gerber's Man-Thing stories continue to get better with time, with more greatness following in "Essential Man-Thing" Vol. 2.
It's not just the writing in the book that's so remarkable. We're treated to some great art from Mike Ploog (whose Will Eisner-inspired style lends itself perfectly to the water-logged Everglades swamp where most of the stories take place), Val Mayerik, and John Buscema. There are other minor contributors, but those three gentlemen produce some truly gorgeous pages. (Mayerik's art suffers a little bit due to the lack of colors in this black-and-white reprint volume, but Ploog and Buscema's art shines.)
"Essential Man-Thing" Vol. 1 is a book bursting with true classics of the comics genre. It's a must-own for affeciandos of the genre, or for anyone who loves intelligent, well-written horror tales.
Essential Man-Thing, Vol. 2 (Marvel Comics)
Writers: Steve Gerber, Chris Claremont, Mike Friedrich, Marv Wolfman, J.M. DeMattias and Dickie McKenzie
Artits: Jim Mooney, Don Perlin, Bob Wiacek, John Buscema, John Byrne, Tom Sutton, et. al
Rating: Seven of Ten Stars
"Essential Man-Thing" Vol. 2 picks up where Vol 1 left off, finishing out the first "Man-Thing" series and the rest of the original Man-Thing stories penned by Steve Gerber.
Like the first volume, the tales mix episodic horror with social commentary and satire. The cosmic nature of the stories has mostly been dailed back with storylines about alienation, bigotry and censorship. The mystic Kale family has stepped into the background while hardluck case Richard Rory and some very darkhearted but seemingly-average citizens of Citrusville become the focus of the ongoing storylines. Gerber starts cranking up the cosmic madness in the tales that orginally appeared in "Man-Thing" #20 and #21, but the full scope of the story he was trying to tell, Marvel pulled the plug on the title. However, Gerber made lemonade with the lemons, and the final issue of the series summarized a story that might have spanned three or four issues within a tale that featured Gerber himself as a character and brought the series to a conclusion unlike any other that had previously been seen. Few titles that are cancelled go out on such a high note as "Man-Thing" did.
The Gerber material takes up about half the book,and once it's done, there's a very steep drop in quality.
First off, a bad editorial decision was made to include the team-up between Man-Thing, Captain America and the Thing from "Marvel Two-In-One", as it is a fragment of a much larger storyline and makes little sense on its own when they should have included "Giant-Sized Spider-Man" #5, which detailed Spider-Man's first meeting with Man-Thing and to which the story reprinted from "Marvel Team-Up" #68 is a sequel and makes frequent reference to that previous tale.
Secondly, when Marvel gave Man-Thing another shot at his own title in 1979, with Michael Fleisher and Chris Claremont handling the writing chores, the book was a pale imitation of the first Man-Thing series. Fleisher and Claremont tried to copy Gerber's style, and they failed at every turn, turning in ten issues of suspense comics that are barely above average in quality. To make matters worse, the majority of the issues were illustrated by the team of Don Perlin and Bob Wiacek, competent artists but whose styles are too streamlined and clean to effectively captaure Man-Thing and the vine-choked swamp he dwells in.
Altough not as "essential" as the first volume of "Essential Man-Thing", this book is still well-worth owning for anyone who likes intelligently written horror comics.
(For your information, another Steve Gerber horror milestone was collected two years ago in "Essential Tales of Zombie". I recommend that book as highly as I do the "Essential Man-Thing" volumes. Click here to read that review.)
Those adults who discovered Gerber's work loved it. His stories featured three dimensional characters who battled real-world issues and real-world problems in addition to super-villains, demons, and nameless horrors from dimensions that would have scared the heck out of Lovecraft and Howard. His stories dealt timeless social and emotional issues and most of them are as relevant and fresh today as they were when they were penned 35-40 years ago.
Unfortunately, comic book readers don't really WANT to read stories that are truly written for adults, so time and again, Gerber's titles were cancelled... a fate that would follow his comics career right up until the bitter end when his truly excellent books for DC Comics, "Nevada" and "Hard Time" failed to find a large enough audience to warrant their continued publication.
Steve Gerber passed away two years ago, but his work is still here for us to enjoy. Over the past three or so years, Marvel Comics has most of Gerber's best work easily acessesible in the low-cost, massive volumes that are part of their "Essential" series. In fact, his work is easier to read not just because you'll have it collected in one spot, but because the printing quality is better and you'll actually be able to read the text-heavy pages in some of the issues. (It's still on news-print, and the ink is still prone to smearing, but it's still clearer.
It's interesting to me that Gerber wrote horror so well, as he has stated that didn't particularly care for horror stories and that he liked monsters even less. Perhaps his is why his horror stories deal with real horrors more than supernatural ones. bigotry, racism, religious extremism, broken dreams, unrealistic expectations, the ugliest manifestations of addiction, poverty, sexual abuse, censorship, politics, depression, suicide, environmentalism... all of these thing are explored in the "Man-Thing" stories that Gerber wrote, oftentimes explored with such thoughtfulness and presented through such well-done characters that almost feel as if what you're reading is too good to be mere comic books.
Gerber was writing comics that were ahead of their time, and he was writing about timeless subjects. Some of the trappings of the tales are a little dated--such as typical early 1970s hippies and biker-types--but the stories and the characters themselves are as relevant and vital as they now as they were when they were first published. If you enjoy intelligent, well-written horror tales, particularly ones that easily mixes straight-forward social commentary with satire and allegory.
Essential Man-Thing, Vol. 1 (Marvel Comics)
Writers: Steve Gerber, Gerry Conway, Roy Thomas and Tony Isabella
Artists: Mike Ploog, Val Mayerik, John Buscema, Gray Morrow, Frank Chiaramonte, Tom Sutton, et.al.
Rating: Nine of Ten Stars
"Essential Man-Thing" Vol. 1 opens with the Man-Thing earliest appearances, chroniclally the events that lead to chemist Ted Sallis being transformed into a mindless creature made of mud and vegetation from a patch of the Everglades. After a couple of adventures that teamed Man-Thing with S.H.E.I.L.D and Marvel's answer to Tarzan, Ka-Zar, against the sinister criminal organization A.I.M, we get the first glimpse of the greatness that is to come.
In a story written by Man-Thing's co-creator Gerry Conway, we learn that Man-Thing has a very strong empathic sense and that he is drawn to emotional and physical pain and misery. We also learn that fear and anger cause him pain and cause him to lash out at the source of that pain, attempting to destroy it with a supernatural ability that causes anything that feels fear to burst into flames when he touches it.(And, as probably goes without saying, most people who come face-to-face with a 7-foot-tall mud-encrusted monster with huge red eyes will fear plenty of fear... so there plenty of people who suffer lethal third-degree burns as a result of an encounter with Man-Thing.)
Although Roy Thomas and Gerry Conway created Man-Thing, it is Steve Gerber who will use the creation to its fullest potential, using Man-Thing's empathic sense to have him drawn to all sorts of situations charged with negative human emotion, thus making him a vehicle for telling stories dealing with topics as diverse as bigotry, jealousy, greed, depression and suicide.
Gerber also added the Kale family, a family of sorcerers living at the edge of the swamp in Citrusville... and in doing so, he set the stage to reveal that Man-Thing and his swamp are guardians of the Nexus of All Realities, thus giving him a free hand to include all sorts of cosmic and extestial elements to his Man-Thing yarns. Finally, he added the character of Richard Rory, a down-on-his-luck Everyman who sort of serves as a stand-in for the reader as the takes unfold; he's a kindhearted, decent and completely normal guy--well, except for having a giant swamp creature as a friend.
The mix of tales in "Essential Man-Thing" Vol. 1 move from small-scale, stories of personal horror to cosmos-spanning, reality-shattering dark fantasy adventures--one often leading to the other and back again--and each is more fascinating than the one before.
There are three main plot threads that run through the book, so, although it's very obvious the 500+ pages were originallty published in chunks of 12 or 22 pages because each presents a finite episode, you'll still feel as if you're reading something that was intended to read as a coherent whole.
The first thread deals with Jennifer Kale's maturation into a sorceress and inheriting her family's duty to help protect the Nexus of All Realities. Jennifer and her extra-dimensional teacher, Dakhim the Enchanter, become the wellspring of all sorts of cosmic nightmares for Man-Thing and those who enter his swamp.
The second thread deals with construction baron and real estate tycoon F.A. Schist (not one of Gerber's most subtley named characters) and his efforts to first drain the swamp to build an airport and later gain revenge upon the Man-Thing for ruining his business. After Schist comes to a very bad and very final end, his family picks up the revenge quest. The Schist storyline is used to explore such diverse topics as environmentalism, bigotry, the dangers of excessive greed, and the self-destructive nature of obsession. Although Schist more often than not comes across as a cartoonish villain, most characters around him are quite three dimensional and even Schist has a few moments of depth.
The third thread deals with Richard Rory's ongoing attempts to make a new life for himself in Citrusville while trying to deal with all the crazy and nightmarish situations he is drawn into. He is a recurring secondary character for most of this book, but his important grows as it wears on, and in Volume 2, he takes center stage for real.
The three story threads weave in and out of each other and the various stand-alone episodes present in the book, giving it a unified feel, a feel that is made stronger by the fact that the final comics story presented in the book harkens back to the very first Man-Thing tale, as it resolves the fate of Ellen Brandt, the woman whose treachery led to Ted Sallis becoming the Man-Thing.
Between the two end pieces and the three running plots, readers are treated some of the most interesting stories Gerber ever wrote, such as "Night of the Laughing Dead", a tale of depression, suicide, and cosmic balance; and the two-part introduction of the Fool-Killer, a tale of religious fanaticism and vigilantism that was written partly as a spoof of the popular Marvel Comics character the Punisher.
And Gerber's Man-Thing stories continue to get better with time, with more greatness following in "Essential Man-Thing" Vol. 2.
It's not just the writing in the book that's so remarkable. We're treated to some great art from Mike Ploog (whose Will Eisner-inspired style lends itself perfectly to the water-logged Everglades swamp where most of the stories take place), Val Mayerik, and John Buscema. There are other minor contributors, but those three gentlemen produce some truly gorgeous pages. (Mayerik's art suffers a little bit due to the lack of colors in this black-and-white reprint volume, but Ploog and Buscema's art shines.)
"Essential Man-Thing" Vol. 1 is a book bursting with true classics of the comics genre. It's a must-own for affeciandos of the genre, or for anyone who loves intelligent, well-written horror tales.
Essential Man-Thing, Vol. 2 (Marvel Comics)
Writers: Steve Gerber, Chris Claremont, Mike Friedrich, Marv Wolfman, J.M. DeMattias and Dickie McKenzie
Artits: Jim Mooney, Don Perlin, Bob Wiacek, John Buscema, John Byrne, Tom Sutton, et. al
Rating: Seven of Ten Stars
"Essential Man-Thing" Vol. 2 picks up where Vol 1 left off, finishing out the first "Man-Thing" series and the rest of the original Man-Thing stories penned by Steve Gerber.
Like the first volume, the tales mix episodic horror with social commentary and satire. The cosmic nature of the stories has mostly been dailed back with storylines about alienation, bigotry and censorship. The mystic Kale family has stepped into the background while hardluck case Richard Rory and some very darkhearted but seemingly-average citizens of Citrusville become the focus of the ongoing storylines. Gerber starts cranking up the cosmic madness in the tales that orginally appeared in "Man-Thing" #20 and #21, but the full scope of the story he was trying to tell, Marvel pulled the plug on the title. However, Gerber made lemonade with the lemons, and the final issue of the series summarized a story that might have spanned three or four issues within a tale that featured Gerber himself as a character and brought the series to a conclusion unlike any other that had previously been seen. Few titles that are cancelled go out on such a high note as "Man-Thing" did.
The Gerber material takes up about half the book,and once it's done, there's a very steep drop in quality.
First off, a bad editorial decision was made to include the team-up between Man-Thing, Captain America and the Thing from "Marvel Two-In-One", as it is a fragment of a much larger storyline and makes little sense on its own when they should have included "Giant-Sized Spider-Man" #5, which detailed Spider-Man's first meeting with Man-Thing and to which the story reprinted from "Marvel Team-Up" #68 is a sequel and makes frequent reference to that previous tale.
Secondly, when Marvel gave Man-Thing another shot at his own title in 1979, with Michael Fleisher and Chris Claremont handling the writing chores, the book was a pale imitation of the first Man-Thing series. Fleisher and Claremont tried to copy Gerber's style, and they failed at every turn, turning in ten issues of suspense comics that are barely above average in quality. To make matters worse, the majority of the issues were illustrated by the team of Don Perlin and Bob Wiacek, competent artists but whose styles are too streamlined and clean to effectively captaure Man-Thing and the vine-choked swamp he dwells in.
Altough not as "essential" as the first volume of "Essential Man-Thing", this book is still well-worth owning for anyone who likes intelligently written horror comics.
(For your information, another Steve Gerber horror milestone was collected two years ago in "Essential Tales of Zombie". I recommend that book as highly as I do the "Essential Man-Thing" volumes. Click here to read that review.)
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Wednesday, February 3, 2010
Reviews of Classic Vampirella
For over 15 years, Harris Publishing has struggled to restore the classic icon of horror in comics, Vampirella, to the pinnacle of glory she acheived in the late 1960s and 1970s. There have been glimmers of genius in their efforts, but they've mostly been dissapointing. It seems like none of the modern writers have been able to capture what made the original comics so cool and fun. (Nor have any of the modern artists been able to match the glory of the art.)
In this post, I review four graphic novel collections that Harris has produced of the original Vampirella tales. Some of them are still available from the publisher at www.vampirella.com, but they are, sadly, mostly out of print.
Still... all hail the boot-wearing, alien vampiress with the impossibly skimpy costume! Theses books are some of the best Halloween reading you'll ever lay eyes upon, as they are brimming with vampires, witches, zombies, and demons. Even Dracula himself puts in several appearances!
(Among the illustrations are some of my favorite Vampirella portraits over the years, with the Dave Stevens illo at the top being my all-time favorite. It originally appeared on the back cover of "Vampirella vs. the Cult of Chaos".)
Vampirella vs. the Cult of Chaos
Writer: Archie Goodwin
Artists: Tom Sutton and Jose Gonzalez
Rating: Nine of Ten of Stars
In the late 1960s, magazine publisher Warren introduced "Vampirella Magazine", an anthology series presenting horror comics with a "mature" flavor that was hosted by a vampire vixen who ware an impossibly skimpy one-piece bathing suit and high-heeled boots.
In fairly short order, however, one of the most talented creators to ever work in comic books--Archie Goodwin--took the character to center stage, developed a supporting cast of friends and foes and put down a foundation that other creators have been building on for nearly 40 years.
"Vampirella vs. the Cult of Chaos" is a paperback that was produced by Harris Comics in the early 1990s, shortly after they acquired the publishing rights for the Vampirella comics. It contains the early Archie Goodwin stories that chronicle Vampirella's first serious adventures. First, we have her initial encounter with the adherents of the Cult of Chaos and the introduction of her loyal companion Pendragon, as illustrated by Tom Sutton in some of his earliest professional work. The art's a bit rough around the edges, but the future hights his talent will soar to is still evident. Then, as Vampirella's struggles against the Cult continue and she finds herself persued by blind psychic and vampire hunter (and future ally) Conrad Van Helsing, the art chores are taken over by Jose Gonzales, the artist who is most closely associated with the Vampirella character. The art is postively amazing, and the stories also get stronger as Goodwin perfects a forumla that mixes equal parts of humor, horror, and B-movie style sci-fi as Vampirella squares off against angels of death, lycanthropes, zombie-masters, love-sick sea demons, and even the strip's unique take on the vampire of vampire, Count Dracula.
Lovers of B-movies, quality comics, and sexy women in outfits that can't possibly exist outside of comics (or only if the wearer has lots of spirit-gum applied to her breasts and moves very, very carefully) shold seek out a copy of this book. (All joking aside, the tales contained in the pages of "Vampirella vs. the Cult of Chaos" truly are classic examples of high-quality comic book story telling.)
Vampirella: Transcending Time & Space
Writers: T. Casey Brennan and Steve Engelhart
Artist: Jose Gonzalez (cover by Dave Stevens)
Steve's Rating: Ten of Ten Stars
"Vampirella: Transcending Time & Space" was the second collection of classic Vampirella tales issued by Harris Comics after they revived the character in the early 1990s. It picks up where "Vampirella vs. the Cult of Chaos" (review here) left off, and writers Brennan and Englehart continued to build an excellent house on the foundation that master storyteller Archie Goodwin put down.
The book reprints seven stories, which not only continues Vampirella's clash with the Cult of Chaos, but also manages to pick up and resolve some left over story-threads from the previous book. A major storyline running through the bulk of the tales relates to the attempt by Dracula (who in the Vampirella mythos is an alien from the same planet as our heroine) to reject the Mad God Chaos, to cleanse his soul, and to atone for the many centuries of evil he has committed. It makes for very interesting reading.
Although solidly rooted in the Goodwin stories, the tales presented in "Transcending Time & Space" have a different, more freewheeling flavor. Where Goodwin tended to anchor most of his tales with horror genre mainstays (vampires, werebeasts, and demons) or references to classic genre fiction, the stories penned by Brennan and Englehart lean more heavily on science fiction and bizarre fantasy elements--servants of Chaos trap Vampi and friends in a Dream Dimenions; they're transported to a distant world inhabited by a thoroughly alien and monstrous creature; and then there's the all-powerful Conjuress who hopes to show Dracula the path to redemption. All of these elements, mixed with the sexy Vampirella, a dash of humor, and healthy number of crazed cultists all add up to some great comic book stories that make up the second half of the greatest run of Vampirella tales in the character's near-40 year history. (The book is made even stronger by the fact that in the book's closing tales, Englehart ties off a plot thread that's been dangling since Goodwin's first Vampirella story, and then spins it off into an unexpected direction.)
As strong as the stories in this book are, they wouldn't be half as effective if not for the gorgeous Jose Gonzalez art. While I'm lukewarm toward his tendency to drop in fine art portrait-style images in the middle of his sequential panel art, the detail and beauty of work on every page of the book is a real joy to behold. His layouts are clear, his characters expressive, and every panel helps move the story forward AND be a work of art unto itself. (Gonzalez's finest moments on the Vampirella series are, arguably, found in this book; the two tales set in turn-of-the-century England are particularly well-rendered.)
Oh... and the Dave Stevens cover on this book is perhaps the finest drawing of Vampi that we've seen in 25 years.
All in all, this book is a must-read if you have any fondness at all for the Vampirella character, or if you like well-done, off-beat horror comics.
Vampirella: Crimson Chronicles Vol. 4
Writers: Flaxman Loew and Archie Goodwin
Artists: Jose Gonzalez, Leopold Sanchez, and Jose Ortiz
Rating: Six of Ten Stars
"Vampirella: Crimson Chronicles Vol. 4" presents 13 Vampirella tales from issues 29 to 41 of the original black-and-white "Vampirella" magazine published during the early 1970s.
The art in this volume is absolutely gorgeous, but the fluxuating quality of the stories show that even at the halfway mark of the magazine's life, Vampirella's best days were behind her.
With the initial Archie Goodwin stories, we had horror tales with a classic feel and touches of humor (collected in "Vampirella vs. the Cult of Chaos"). With the T. Casey Brennan and Steve Englehart scripted stories, the sci-fi aspect of Vampirella was emphasized more, but there was still an air of classic horror about the strip. With the arrival of Flaxman Loew (whoever he may truly have been, because that has got to be a pen-name!), the series moves in a campy, offbeat direction, with less of an ongoing storyline but instead having Vampirella and Pendragon globe-trotting from booking to booking, and adventure to adventure. (Loew makes more use of the magic act/showbiz angle than any of his predessors did.) It's still a horror strip, but it too often plunges into the depths of pure silliness. Sometimes this works, and sometimes it doesn't.
Take, for example, the low points of the book. Each are two-part stories.
First, there is "The God of Blood" and "Betrothed of the Sun-God" where Vampirella becomes the lust-object of a very jealous Aztec god. Here the goofiness of a sun-god wanting to make Vampi his bride--and turning to ash anyone who looks upon her scantily clad body--is balanced by the lecherous evil of the god's priests, and a plotline about a phoney psychic who is murdering her way to a fortune. (Someone out there must really have liked this storyline, because not only did Warren reprint it later in the original Vampirella series, but Harris has already printed that slightly revised version in a previous paperback, "Vampirella: A Crimson Thirst". These stories are beautifully illustrated, but I think the presense of an Aztec sun-god whacking mortals over Vampirella is a bit much.)
Second, at the bottom of the barrel, the book presents "The Vampire of the Nile" and "The Mummy's Revenge". The in this two-part storyline "reveals" that Vampirella is a reincarnation of Cleopatra, and that she first became a vampire due to the actions of her evil brother. The follow-up pits her against occult forces that are bent on bringing back the evil from her previous incarnation. The second story has some decent elements in it--the sequence with Vampi is stranded in the catacombs under Rome and the dead may be coming back to life is very well done--but its too tightly tied to the idiocy of Vampi as the reincarnated Cleopatra to be any good.
On the flipside, the desire of Loew to send Vampirella off in different and unexpected directions work very well in "The Undead of the Deep" (where Vampi confronts a bizarre underwater party that she may never escape), "The Running Red" (where a cruel gambler and an immortal wanderer meet, with Vampirella standing at the crossroad of fate), "The Sultana's Revenge" (where the manipulative wife of a Middle Eastern prince brings danger to Vampi and Pendragon), "The Carnival of Death" (where evil hedonists get their come-uppance after they attempt to ruin a party thrown by the last remaining member of Venice's old upperclass, and "The Blood Gulper" (where Vampi crosses paths with a rock star and his agent who are truly operating on the life-blood of the public). These stories are all fabulous little chillers that pit Vampirella against unexpected foes while providing either chuckles, tragedy, or ironic twists (sometimes all at the same time).
Another two-part adventure--"The Head-hunter of London" and "The Nameless Ravager"--that pits Vampi against an insane killer and his spell-weilding sisters presents some of the most horrific scenes in the whole book, but the stories feel rushed, so their impact on the reader is someone lessened. Still, one has to congratulate Loew and the illustrator (Sanchez) in this case) on putting some naked women in the book who DON'T look hot in swimsuits.
The balance of the stories ("She Who Waits"--the single Archie Goodwin tale in the book, his last work on Vampirella, as far as I know-- and "The Malignant Morticians" are mostly forgettable and they have a sense of filler about them. They're not bad, but they are vapid.
As mentioned at the top of the review, the art in the book is spectacular. Leopold Sanchez's style is a bit more consistently cartoony than those of Jose Gonzalez and Jose Ortiz (in fact, Ortiz' style is so similar to that of Gonzalez that I had to check to credits page to sure I knew who was doing what), so the first impulse is to consider his work lesser. However, as one reads on and gets used to his style, it becomes clear that Sanchez's art is just as solid, spooky, and sexy as Gonzalez... it's not weak, it's just different. The cover galleries presented on the inside makes one long for the day when such gorgeous covers were common-place on comics magazines.
"Vampirella: Crimson Chronicles Vol. 4" may be a book that's erratic on the story-front, but it's still a collection of fun, creepy stories, and we still get to see Vampi when she was at her best. Most of the stories here are still superior to the more "serious", more modern tales that Harris presented during the past ten years. Get yourself a copy... it's great reading!
Vampirella & The Blood Red Queen of Hearts
Writers: Bill DuBay and Rick Margopoulos
Artists: Jose Gonzalez, Gonzalo Mayo, and Esteban Maroto
Rating: Six of Ten Stars
"Vampirella & the Blood Red Queen of Hearts" is a slim paperback reprinting eight stories from the original run of "Vampirella Magazine." About half of them focus on the villain mentioned in the book's title--a devotee of the Cult of Chaos who is quite possibly the craziest foe Vampi ever faced--and the rest capitalize on Vampirella's science fiction roots more-so than perhaps any others published. (Given that Vampirella's current publisher has ret-conned the sci-fi aspects of Vampirella's background into oblivion (except in the manga-esque "Vampi" version), those stories will probably stand as the ones that have taken the MOST advantage of the sci-fi roots of the character.)
The Blood Red Queen of Hearts was a crazed woman who decided she was going to make herself a Bride of the Mad God Chaos, and to prove her worth she was having her imp servant carve out the hearts of Chaos' greatest enemies. Her insane plan was to culminate with her offering up the ultimate dowry to the god-the heart of Vampirella, a woman who once narrowly escaped becoming a Bride of Chaos herself.
As you might expect, the Queen's plans don't go quite as she had planned. Her machinations actually end up leading to her getting the sort of “reward” anyone who disappoints Chaos gets, providing Vampirella with an opportunity to return to Drakulon, and for the reader to learn about the society that once existed there. The trip to Drakulon also brings Vampirella into conflict with perhaps the creepiest bad guy to ever cross fangs with her. In fact, the "Return to Drakulon" stories mark the end of consistently high quality for the series; after that point, the quality and tone of Vampirella's adventures become inconsistent and erratic.
The final two tales in the volume are from the last days of "Vampirella Magazine", and it shows. The art is not up to the standards set by the likes of Jose Gonzalez and Esteban Maroto, or even Tom Sutton, and one of the stories (a sci-fi horror take with Lovecraftian overtones) is simply lame. The closer in the book (“Return of the Blood Red Queen of Hearts”) is a fun read and it does manage to end the book on a high note.
According to the liner notes in "Vampirella & The Blood Red Queen of Hearts", the Queen was a favorite among readers, and she appeared on more covers than any other Vampirella villain. While the fact that the Queen ran around in even less clothes than Vampirella (being the Blood Red Queen of Hearts means you go topless everywhere!), but I think that readers also responded to the fact that she one of the most interesting Vampi foes to come along since the very earliest days when Archie Goodwin and Steve Engelhart were writing the stories.
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