Showing posts with label Marv Wolfman. Show all posts
Showing posts with label Marv Wolfman. Show all posts

Thursday, September 8, 2016

NUELOW Games and Marv Wolfman

Through an arrangement with Marv Wolfman, NUELOW Games recently published a collection his "Love Witch" stories. These were originally published by Skywald back in the early 1970s. Here are a couple sample pages.

Art by Ernie Colon
Art by Ernie Colon & Jack Able
The book featuring the comics is titled, not surprisngly, "Love Witch." In addition to the two fantastic excursions into dark fantasy that is "Love Witch," the book features a third Wolfman fantasy story--"Cassandra of the Seventh Wind"--and an RPG section by yours truly that lets you bring Cassandra and the Love Witch's magic to d20 System campaigns.

"Love Witch," however, isn't the only work by Wolfman that graces NUELOW's line-up of titles. He also wrote the comics featured in NUELOW's "Monster Monster: Soul Drinkers" (which contains RPG rules by Andrew Pavlides that translates the creature featured in Wolfman's story to D&D 5th Edition), and in "Lady Satan 2004" (where you will find d20 System game rules that let players create characters who are the literal children of Satan, designed once again by yours truly). Here are sample pages from those books:
Art by Pablo Marcos
(from "Monster, Monster: Soul Drinkers")
Art by Ross Andru & Mike Esposito
(from "Lady Satan 2004")
























Click here to see additional previews of these three great titles,  or to get your own copies of them.

They are part of NUELOW Games's ongoing effort to put unjustly forgotten comics for year's past in front of new readers. Each title includes the comics, together with all-new roleplaying game material and fiction inspired by them. Click here to see the complete line-up of NUELOW's comics/rpg hybrid titles. You may find your new favorite comics among them.

Wednesday, May 4, 2016

'Monster Monster' with art by Pablo Marcos
from NUELOW Games

NUELOW Games's Monster, Monster is series of books featuring horror comics illustrated by Pablo Marcos and RPG content for D&D Fifth Edition by Andrew Pavlides. Each book focuses on a different monster, and the main creators are joined by a different "guest star" contributor in each book. This post provides overviews of all three. (I edited all three, so that's partly why I'm plugging them here--yep, there's a little self-promotion action going on. Plus, if you're not familiar with the great Pablo Marcos, any one of the Monster, Monster books is a chance to become so,)

In Monster, Monster: Soul Drinkers, Pablo Marcos brings life to a script by the great Marv Wolfman, who wrote Marvel's legendary Tomb of Dracula series. Andrew Pavlides then used that quirky tale of gothic horror as inspiration for two all-new D&D monsters: The Soul Drinkers, a one-time mortals who traded their humanity for ageless beauty and an eternal hunger for souls; and the Soul Bereft, the twisted, monstrous husks that remain after a soul drinker is done with their victims. Several variants of each type of creature is included, as well as adventure seeds to help GMs include them in campaigns. Here's the first page of Wolfman & Marcos's horror tale as a preview:



Next up, we have Monster, Monster: Werewolves. The story included here--one of a werewolf who ends his childhood tormentors in a brutal fashion under the full moon--was written by Augustine Funnel. Pavlides provides a number of werewolf variants to spice up your horror adventures. Here's the first page of that story.


And, just released this week, there's Monster, Monster: Vampires. This latest entry in the series is bigger than both previous entries combined, with Marcos illustrating two tales from writer Ed Fedory, and Steve Miller (one-time contributor to TSR/Wizards of the Coast's celebrated Ravenloft gothic horror roleplaying game line) joining  Pavlides to provide vampire variants and adventure seeds.


In addition to the powerful artwork by Pablo Marcos, the books feature spot illustrations and pin-ups in the game sections by Robert Martin, Larry Elmore, Ricardo Villamonte, and others. The books are available in electronic format from RPGNow, DriveThruRPG, and DriveThruComics. You can see further previews of each volume at those sites.

Readers familiar with classic horror comics may recognize some of the pages above. The stories included in the Monster, Monster series all originally appeared in magazines published by Skywald during the mid-1970s. Some have undergone a number of editorial changes, however.

Sunday, November 14, 2010

'Nova' is mediocre 1970s sci-fi/superhero comics

Essential Nova (Marvel Comics, 2006)
Writers: Marv Wolfman and Len Wein
Artists: John Buscema, Sal Buscema, Carmine Infantino, Frank Giacoia, Tom Palmer, et.al.
Rating: Five of Ten Stars

Some comic book series start start out strong and die whimpering. The majority start in mediocrity and end in mediocrity, and that is the case with the series "A Man Called Nova", which is presented in its entirely, along with Nova's guest appearances in "Amazing Spider-Man" and "Marvel Two-in-One", in this entry in Marvel's massive, low-cost reprint book series "Essential Marvel."

Created and written by Marv Wolfman, "A Man Called Nova" centers of Richard Rider, a perfectly average high-schooler who is chosen by a dying alien soldier to be the inheritor of his mantle and his powers. Rider's first excursion as a superhero pits him against the destroyer of the distant alien world of Xandar, where his benefactor originated, and he later battles against the enigmatic Sphinx, the high-flying Condor, the bizarre Corruptor, the mad Blacklight, and many other colorful foes. Eventually, Rider is drawn into outer space, a war with the Skrull, and a race between the Sphinx and the insane machine-man Dr. Sun to control the living computers of far away Xandar.



For most of 500+ pages of comics that are presented in the book, Richard Rider/Nova place a distant, boring second to the villains he faces. Rider is simply TOO average to be interesting, and the same is true of his super-hero identity: He can fly really fast, he's super-strong, he can take a punch like nobody else... and his helmet folds like cloth when he takes it off. And that about sums it up.

The villains he fights would almost all make better stars of a comic book than he does with the Condor--a would-be kingpin of crime whose main shtick is super-science--and the Sphinx--who is questing for the secrets of the universe so he might end his immortal existence--making Nova look particularly boring when they squared off against him.

It isn't until the series is about to be cancelled that it started getting interesting, and even mildly at that. Although, like so many superhero titles, "The Man Called Nova" flirted with science fiction, the last 1/8th of the book starts moving completely in that direction. A few of the earlier stories in the book--and the best ones, by the way--had drawn heavily on sci-fi, but the majority of them were tepid super-hero stories "the Marvel Way." I suspect that if Wolfman had gone with the sci-fi angle consistently from the outset, and moved more quickly toward the Sphinx/Xandar/Skrull War storyline (which seems to have been planned from the outset), I think the original series may have been able to find an audience.






Trivia: Nova became the object of a copyright suit filed by Marv Wolfman against Marvel Comics. He wanted the rights back to the character, because he had originally created one that was very similar while a fan. He lost his case. (Let that be a lesson to all you creative out there: If you think you love a character well enough that you want to keep it yours forever, DON'T use it or some close approximation of it to fill obligations you enter into under work-for-hire agreements.)

Sunday, October 3, 2010

'Werewolf By Night' is one of Marvel's best

Essential Werewolf By Night, Vol 1 (Marvel Comics, 2005)
Writers: Gerry Conway, Len Wein, Marv Wolfman, Mike Friedrich, et.al.
Artists: Mike Ploog, Don Perlin, Tom Sutton, Gil Kane, et.al.
Rating: Eight of Ten Stars

"Essential Werewolf By Night, Vol 1" presents 500 pages from a series that ranks among Marvel's finest output during the 1970s, and that presented some of the best chillers from the House of Idea's horror wave. It also happens to be one of the best bit of pulp-style werewolf fiction ever produced, be it in movies, books, or comics.



The star of the stories is Jack Russell, a typical, upper-middle class 18-year-old who doesn't like his apparently over-judgemental step-father, but otherwise gets along with this family, namely his mother and his sister Lissa. On his 18th birthday, Jack discovers a problem bigger than his step-father... a family curse manifests itself, and Jack turns into a werewolf. From then on, for at least three nights a month, under the full moon, Jack turns into a beast-man and stalks the hills and streets of Southern California.

"Werewolf By Night" is a series that has weathered the passage of time well. While we have some references to swingin' singles and the occasional hippy finds his way into the series, most of the stories draw upon traditional sources of horror stories (like the aforementioned werewolves, ancient curses, psychics, demons, mad scientists, and even legendary creatures like the Wendigo). Two of the very interesting aspects of the stories in the book is Jack's flirtation with the movie industry--it is set in Southern California, so how could he not find a job with a movie studio?--and the shadowy Committee, which is pops up every now and then to threaten Jack's family and his furry alter-ego. The series pulls off a great mix of horror, adventure, and pulp-fiction sensibility.

Another reason for the book's timelessness is that it is brimming with top-notch stories where the creators are at their finest. Mike Ploog does some of his best work ever during the first six tales in the book, and his art continues to be top-notch on every story he illustrates. Similarly, Tom Sutton and Gil Kane turn in excellent work on the stories they illustrate, with Sutton doing some of the very creepiest work of his illustrious career. (Only one or two of his "I, Vampire" stories a decade later would even come close to the terrifying atmosphere he brought to the "Terror Beneath the Earth" story.)

Similarly, the writers on the strip do some of their best work, with Len Wein and Gerry Conway bringing Jack and the supporting cast around him to fully realized, three-dimensional life. Even many of the villains that Jack fights are intriguing because they have depth to them. The series also manages to maintain a tight control of its direction and continuity, something that the contemporaneous book "Ghost Rider" failed to do. In fact, the only time the sense of internal consistency and believability of the series falters is during its cross-over with "Tomb of Dracula." (There are just a few too many coincidences in the story, and the background for Jack's curse doesn't seem to quite fit with what we've learned previously.) This misstep is minor, however, and it hardly detracts from the over all excellence of the work that everyone did on these comics. Heck, even the team-up between the Werewolf and Spider-Man is a great read, something which I wouldn't have thought likely!

"Essential Werewolf By Night, Vol.1" is a high watermark for comics in general. I recommend it highly for all comics fans. (Sadly, it appears to have gone out of print.)








Sunday, June 27, 2010

'Essential Ghost Rider Vol. 1' is interesting
if inconsistent superheroic horror

Essential Ghost Rider, Vol. 1 (Marvel Comics, 2005)
Writers: Gary Friedrich, Gerry Conway, Len Wein, Marv Wolfman, et.al.
Artists: Mike Ploog, Jim Mooney, Tom Sutton, Herb Trimpe, Frank Robbins, John Byrne, et.al
Rating: Five of Ten Stars

"Essential Ghost Rider Vol 1" reprints 500+ pages of the earliest tales of one of most bizarre Marvel horror characters. The series focuses on Johnny Blaze, a young motorcycle daredevil who sold his soul to the devil so that his adopted father wouldn't of a deadly disease. Johnny didn't think of the saying "the devil is in the details," so when his adopted father died anyway (just not of the disease), he tried to renege on his deal with Satan. Only the love of his pure-hearted stepsister saved him from being carried off to Hell. She couldn't prevent him from being cursed, and when the sun goes down (or when there is evil afoot, or when he is in danger... the curse keeps changing), Johnny is transformed into the Ghost Rider--a being with a flaming skull who rides a bike made from pure Hellfire.

Some things should remain childhood memories. The stories in "Essential Ghost Rider Vol 1", a book I look with great anticipation because I had such fond memories. In particularly, I remembered Ghost Rider fighting a WW I ghost biplane, and I remembered him fighting an Indian witch who had sold her soul to Satan like he had.

In some respects, the stories here match my childhood recollection. If taken on their own, each of Ghost Rider's adventures--most of which spanned two or three individual issues when first published--feature a curious mix of mystical gobbledygook, horror tropes, and superheroics. Out of all of Marvel's horror characters, the Ghost Rider is the most superhero-like, with Son of Satan--whose debut is also featured in this volume--coming in a close second.


However, when the stories are collected like they are here, a fatal editorial sloppiness becomes apparent, most obviously in the constant redefining of Johnny Blaze's curse and the repeated lapses in continuity as writers come and go on the series. The number of contradictions and "reinventions" that we see in the series are inexcusable over a mere 30 or so individual issues.

There's also an issue with the stories not aging well. They were products of the 1970s, and this is painfully evident in some of the stories, many of the characters, and much of the art. (The heavy 1970s feel is a blessing when it comes to the Witch Woman, though... she fills a pair of hotpants like no minon of Satan ever will again ).

Speaking of the art, it is the exceptional quality of the work produced by Ploog, Mooney and Sutton (the latter of which make for a surprisingly effective team) who save the book from getting a Four Tomato rating. Ploog's work is particularly excellent--not quite up to the level of his "Monster of Frankenstein" run but it's still very good. Mooney's run on the book brings out the superhero aspects of the title clearly, while Sutton helps bring out the macabre as he does on virtually every title he ever worked on.

My mild disappointment with this book may be that I approached the book with an attitude tainted by fond childhood memories instead of a neutral eye. However, the "Ghost Rider" series actually got better as it wore on, something which future volumes of this series have borne out, so maybe my negativity isn't all nostalgia. So far, Marvel Comics has released three volumes in this series, and I hope they will collect them all with the release of a fourth. (I hope to eventually post reviews of them all.)



Tuesday, May 18, 2010

'Essential Spider-Woman' features
top-notch horror-tinged superhero tales


Essential Spider-Woman Vol. 1 (Marvel Comics, 2005)

Writers: Marv Wolfman, Mark Gruenwald, Michael Fleisher, and Archie Goodwin
Artists: Carmine infantino, Al Gordon, Tony DeZuniga, Ron Wilson, Frank Springer, Trevor von Eedon, Mike Esposito, Steve Leialoha, et.al.
Rating: Nine of Ten Stars

Jessica Drew is Spider-Woman, a young woman with super-strength, the ability to climb and cling to the smoothest walls and ceilings, and the ability to shoot venom-blasts of varying lethality. She comes from a background that even she herself doesn't fully understand, and after being manipulated into serving as an agent of the international fascist movement Hydra, she ventures into the world to find a place for herself.

"Essential Spider-Woman" is a massive collection of Marvel Comics from the late 70s. It features some of the niftiest supernatural- and horror-tinged superhero comics ever put into print, created by some of the best writers and artists who were active in the 70s and 80s. With allies like Mordred and Magnus (immortal, one-time students of sorceress Morgan LeFay), Jack Russell (Werewolf by Night), the Shroud (mystery-man with the ability to summon darkness with a thought), and several agents of SHIELD, Jessica Drew's friends are as odd as her enemies--Morgan LeFey, the Needle, the Brothers Grimm, the Moth, Nekra, and various demons and spirits and monstrous servants of Hydra.

The tales reprinted from "Spider-Woman" 1-20, penned by Wolfman and Gruenwald, are particularly excellent, as Jessica Drew struggles to find a place in the world and come to terms with the blessings and curses that her past has left her with. The threads of strangeness and Jessica's loneliness make these stories really stand out among the comics of that period, and the fantastic art by Infantino (with perfectly complimentary inks by DeZuniga and Gordon, primarily) really makes the stories shine.


Not everything in the book is perfect. The story-arc where Spider-Woman clashes with the Hangman and eventually meets Jack Russell and battles Morgan LeFey is such a mess plotwise that it feels like the writer must have been replaced mid-stream, yet the credits list only Wolfman. Neither the Hangman nor Jack Russell really serve any purpose in the story, and the Hangman just drops out of it without any resolution.

Also, when Fleisher comes onboard as the writer at the very end of the collection, pretty much all the supernatural and horror elements of the series vanish, and Spider-Woman becomes a typical costumed superhero, existing somewhere between Batman and Catwoman. It's a surprising change, given the DC work of Fleisher--foremost among that being the Jonah Hex series and "Wrath of the Spectre" for Adventure Comics--that Spider-Woman should take such a turn towards the mundane when guided by his pen. The first Fleisher stories also represent the lowpoint of the book artwise, with the Springer pencils and Esposito inks giving them a look more suitable for a 1960s era romance comic than a superhero thriller like "Spider-Woman." But the art quality shoots back up with the final, Leialoha illustrated, tale in the book.

I loved the Jessica Drew character, from her appearances in Marvel Spotlight and Marvel Two-in-One, and through all the other stories in this book and well beyond them. Although I had stopped following the character, I was sad to hear when Marvel ruined her by removing her powers because her title got cancelled.

When I saw "Essential Spider-Woman," I snatched it up, and the good stories are every bit as good as I thought they were as a kid (unlike "Essential Ghostrider," where the reprinted content was no where near as good as I remembered it). The bad ones...well, either my tastes have grown more refined, or I those faded completely from memory. I recommend this volume to lovers of quirky superhero titles, and I encourage those of you who might find Infantino's unusual art style a bit offputting to let him grow on you. He's one of my all-time favorite artists, but I know that for some he can be an acquired taste.


Saturday, March 20, 2010

The two Man-Thing collections truly are essential

Some twenty years before DC Comics and Warner Bros. tumbled to the idea of marketing comics for mature readers ("mature" here meaning adults, interested in reading about adult subject matters that might be treated in serious literature, not porn), writer Steve Gerber was creating comic book tales that in many ways were more mature than the later material labled as such.

Those adults who discovered Gerber's work loved it. His stories featured three dimensional characters who battled real-world issues and real-world problems in addition to super-villains, demons, and nameless horrors from dimensions that would have scared the heck out of Lovecraft and Howard. His stories dealt timeless social and emotional issues and most of them are as relevant and fresh today as they were when they were penned 35-40 years ago.

Unfortunately, comic book readers don't really WANT to read stories that are truly written for adults, so time and again, Gerber's titles were cancelled... a fate that would follow his comics career right up until the bitter end when his truly excellent books for DC Comics, "Nevada" and "Hard Time" failed to find a large enough audience to warrant their continued publication.

Steve Gerber passed away two years ago, but his work is still here for us to enjoy. Over the past three or so years, Marvel Comics has most of Gerber's best work easily acessesible in the low-cost, massive volumes that are part of their "Essential" series. In fact, his work is easier to read not just because you'll have it collected in one spot, but because the printing quality is better and you'll actually be able to read the text-heavy pages in some of the issues. (It's still on news-print, and the ink is still prone to smearing, but it's still clearer.

It's interesting to me that Gerber wrote horror so well, as he has stated that didn't particularly care for horror stories and that he liked monsters even less. Perhaps his is why his horror stories deal with real horrors more than supernatural ones. bigotry, racism, religious extremism, broken dreams, unrealistic expectations, the ugliest manifestations of addiction, poverty, sexual abuse, censorship, politics, depression, suicide, environmentalism... all of these thing are explored in the "Man-Thing" stories that Gerber wrote, oftentimes explored with such thoughtfulness and presented through such well-done characters that almost feel as if what you're reading is too good to be mere comic books.

Gerber was writing comics that were ahead of their time, and he was writing about timeless subjects. Some of the trappings of the tales are a little dated--such as typical early 1970s hippies and biker-types--but the stories and the characters themselves are as relevant and vital as they now as they were when they were first published. If you enjoy intelligent, well-written horror tales, particularly ones that easily mixes straight-forward social commentary with satire and allegory.




Essential Man-Thing, Vol. 1 (Marvel Comics)
Writers: Steve Gerber, Gerry Conway, Roy Thomas and Tony Isabella
Artists: Mike Ploog, Val Mayerik, John Buscema, Gray Morrow, Frank Chiaramonte, Tom Sutton, et.al.
Rating: Nine of Ten Stars

"Essential Man-Thing" Vol. 1 opens with the Man-Thing earliest appearances, chroniclally the events that lead to chemist Ted Sallis being transformed into a mindless creature made of mud and vegetation from a patch of the Everglades. After a couple of adventures that teamed Man-Thing with S.H.E.I.L.D and Marvel's answer to Tarzan, Ka-Zar, against the sinister criminal organization A.I.M, we get the first glimpse of the greatness that is to come.

In a story written by Man-Thing's co-creator Gerry Conway, we learn that Man-Thing has a very strong empathic sense and that he is drawn to emotional and physical pain and misery. We also learn that fear and anger cause him pain and cause him to lash out at the source of that pain, attempting to destroy it with a supernatural ability that causes anything that feels fear to burst into flames when he touches it.(And, as probably goes without saying, most people who come face-to-face with a 7-foot-tall mud-encrusted monster with huge red eyes will fear plenty of fear... so there plenty of people who suffer lethal third-degree burns as a result of an encounter with Man-Thing.)

Although Roy Thomas and Gerry Conway created Man-Thing, it is Steve Gerber who will use the creation to its fullest potential, using Man-Thing's empathic sense to have him drawn to all sorts of situations charged with negative human emotion, thus making him a vehicle for telling stories dealing with topics as diverse as bigotry, jealousy, greed, depression and suicide.


Gerber also added the Kale family, a family of sorcerers living at the edge of the swamp in Citrusville... and in doing so, he set the stage to reveal that Man-Thing and his swamp are guardians of the Nexus of All Realities, thus giving him a free hand to include all sorts of cosmic and extestial elements to his Man-Thing yarns. Finally, he added the character of Richard Rory, a down-on-his-luck Everyman who sort of serves as a stand-in for the reader as the takes unfold; he's a kindhearted, decent and completely normal guy--well, except for having a giant swamp creature as a friend.

The mix of tales in "Essential Man-Thing" Vol. 1 move from small-scale, stories of personal horror to cosmos-spanning, reality-shattering dark fantasy adventures--one often leading to the other and back again--and each is more fascinating than the one before.

There are three main plot threads that run through the book, so, although it's very obvious the 500+ pages were originallty published in chunks of 12 or 22 pages because each presents a finite episode, you'll still feel as if you're reading something that was intended to read as a coherent whole.

The first thread deals with Jennifer Kale's maturation into a sorceress and inheriting her family's duty to help protect the Nexus of All Realities. Jennifer and her extra-dimensional teacher, Dakhim the Enchanter, become the wellspring of all sorts of cosmic nightmares for Man-Thing and those who enter his swamp.

The second thread deals with construction baron and real estate tycoon F.A. Schist (not one of Gerber's most subtley named characters) and his efforts to first drain the swamp to build an airport and later gain revenge upon the Man-Thing for ruining his business. After Schist comes to a very bad and very final end, his family picks up the revenge quest. The Schist storyline is used to explore such diverse topics as environmentalism, bigotry, the dangers of excessive greed, and the self-destructive nature of obsession. Although Schist more often than not comes across as a cartoonish villain, most characters around him are quite three dimensional and even Schist has a few moments of depth.

The third thread deals with Richard Rory's ongoing attempts to make a new life for himself in Citrusville while trying to deal with all the crazy and nightmarish situations he is drawn into. He is a recurring secondary character for most of this book, but his important grows as it wears on, and in Volume 2, he takes center stage for real.

The three story threads weave in and out of each other and the various stand-alone episodes present in the book, giving it a unified feel, a feel that is made stronger by the fact that the final comics story presented in the book harkens back to the very first Man-Thing tale, as it resolves the fate of Ellen Brandt, the woman whose treachery led to Ted Sallis becoming the Man-Thing.

Between the two end pieces and the three running plots, readers are treated some of the most interesting stories Gerber ever wrote, such as "Night of the Laughing Dead", a tale of depression, suicide, and cosmic balance; and the two-part introduction of the Fool-Killer, a tale of religious fanaticism and vigilantism that was written partly as a spoof of the popular Marvel Comics character the Punisher.

And Gerber's Man-Thing stories continue to get better with time, with more greatness following in "Essential Man-Thing" Vol. 2.

It's not just the writing in the book that's so remarkable. We're treated to some great art from Mike Ploog (whose Will Eisner-inspired style lends itself perfectly to the water-logged Everglades swamp where most of the stories take place), Val Mayerik, and John Buscema. There are other minor contributors, but those three gentlemen produce some truly gorgeous pages. (Mayerik's art suffers a little bit due to the lack of colors in this black-and-white reprint volume, but Ploog and Buscema's art shines.)

"Essential Man-Thing" Vol. 1 is a book bursting with true classics of the comics genre. It's a must-own for affeciandos of the genre, or for anyone who loves intelligent, well-written horror tales.




Essential Man-Thing, Vol. 2 (Marvel Comics)
Writers: Steve Gerber, Chris Claremont, Mike Friedrich, Marv Wolfman, J.M. DeMattias and Dickie McKenzie
Artits: Jim Mooney, Don Perlin, Bob Wiacek, John Buscema, John Byrne, Tom Sutton, et. al
Rating: Seven of Ten Stars
"Essential Man-Thing" Vol. 2 picks up where Vol 1 left off, finishing out the first "Man-Thing" series and the rest of the original Man-Thing stories penned by Steve Gerber.

Like the first volume, the tales mix episodic horror with social commentary and satire. The cosmic nature of the stories has mostly been dailed back with storylines about alienation, bigotry and censorship. The mystic Kale family has stepped into the background while hardluck case Richard Rory and some very darkhearted but seemingly-average citizens of Citrusville become the focus of the ongoing storylines. Gerber starts cranking up the cosmic madness in the tales that orginally appeared in "Man-Thing" #20 and #21, but the full scope of the story he was trying to tell, Marvel pulled the plug on the title. However, Gerber made lemonade with the lemons, and the final issue of the series summarized a story that might have spanned three or four issues within a tale that featured Gerber himself as a character and brought the series to a conclusion unlike any other that had previously been seen. Few titles that are cancelled go out on such a high note as "Man-Thing" did.

The Gerber material takes up about half the book,and once it's done, there's a very steep drop in quality.

First off, a bad editorial decision was made to include the team-up between Man-Thing, Captain America and the Thing from "Marvel Two-In-One", as it is a fragment of a much larger storyline and makes little sense on its own when they should have included "Giant-Sized Spider-Man" #5, which detailed Spider-Man's first meeting with Man-Thing and to which the story reprinted from "Marvel Team-Up" #68 is a sequel and makes frequent reference to that previous tale.

Secondly, when Marvel gave Man-Thing another shot at his own title in 1979, with Michael Fleisher and Chris Claremont handling the writing chores, the book was a pale imitation of the first Man-Thing series. Fleisher and Claremont tried to copy Gerber's style, and they failed at every turn, turning in ten issues of suspense comics that are barely above average in quality. To make matters worse, the majority of the issues were illustrated by the team of Don Perlin and Bob Wiacek, competent artists but whose styles are too streamlined and clean to effectively captaure Man-Thing and the vine-choked swamp he dwells in.

Altough not as "essential" as the first volume of "Essential Man-Thing", this book is still well-worth owning for anyone who likes intelligently written horror comics.

(For your information, another Steve Gerber horror milestone was collected two years ago in "Essential Tales of Zombie". I recommend that book as highly as I do the "Essential Man-Thing" volumes. Click here to read that review.)


Monday, January 25, 2010

It's Blade... in black and white



Blade: Black and White (Marvel Comics)
Story: Marv Wolfman, Chris Claremont, Christopher Golden, et. al.
Art: Tony DeZuniga, Rico Rival, Gene Colan, et. al.
Rating: Eight of Ten Stars

In the 1970s, Marvel Comics published one of the finest horror comics series, ever... "Tomb of Dracula." In issue #10 of that series, writer Marv Wolfman added a tough-talking, black vampire-slayer to the line-up of Dracula's enemies--Blade. A rough-and-tumble streetfighter, this character's trademark was a bandoleer of wooden daggers with which he dispatched vampires with unrivaled efficiency and brutality.

A couple years after his initial appearance, Marvel Comics gave Blade his own solo-series in their "mature" black-and-white comics magazines. The series moved from title to title, as Marvel gradually whittled their commercially unsuccesul magazine line down to nothing, but the lack of readership wasn't the fault of the "Blade" series... those pages were some kick-ass vampire tales (in every sense of the phrase).

The main plotline of the stories collected in "Blade: Black and White" was written by Marv Wolfman and Chris Claremont. It sees Blade pitted against an emerging vampire organization that calls itself "The Legion." These vampires have chosen to target Blade where he lives--by killing his friends, his loved ones, and framing him for murder. It's only with the help of Katherine Fraser, a psychic Scotland Yard detective (another 'Tomb of Dracula' supporting castmember, featured mostly in the 'Giant-sized Tomb of Dracula' series') that Blade will even have a prayer of clearing his name.

This storyline occupies about 2/3rds of the book, and it illustrated primarily by the vastly underappreciated Tony DeZuniga, with some assistance from Rico Rival. The illustrations are top-notch, bringing the sort of gritty reality to the proceedings that the Blade character requires.

The collection is rounded with three additional 'Blade' tales. Two are illustrated by Gene Colan--one dates from the 1970s and in it we see Blade for the first time unable to bring himself to kill vampires... and that hestitation may cost him his life! The second tale was a one-shot issue scripted by novelist Christopher Golden that teamed Blade with his old partner, Hannibal King (who, like Blade, is a far better character in his original comic book incarnation that he is in "Blade" flicks) to take on an emerging vampire threat in New Orleans and confront ghosts from their past. Both tales are great reads, but I think Colan's art has started to degrade a bit. (It doesn't help matteers that the second tale was inked by someone who does't look to be a good match for Colan's pencils.)

Sandwiched between the two Colan stories is a pathetic little 14-pager that 's got bad art, a bad script, and doesn't really fit in with anything else that's been printed about the Blade character. Further, the way Blade is presented is closer to the movies than the comics. I recommend skipping that story entirely, or reading it after you've read the rest. (It should be placed in that order anyway, as there's a reference on the very first page to Blade being in New Orleans.)

"Blade: Black and White" is a collection of some fine horror comics (with one noted exception) from a time when vampires were monsters and men's men were devoted to their destruction. If you like horror comics and vampire tales, I recommend this book. (I'd leave the movies for when you have seen everything else interesting at the videostore. They are but pale reflections of the original source material.)





Note: The illo at the top of this article is by the great Gene Colan. To see more of his artwork, visit his webiste by clicking here.