Wednesday, October 2, 2019

Picture Perfect Vampirella

In order to help everyone get in the Spirit of the Season, there's going to be portraits of Vampirella, the Queen of Halloween, every Wednesday here at Shades of Gray! (As well as other tidbits as the month unfolds.)

By Val Mayerik

Monday, September 30, 2019

It's International Blasphemy Day!

And to celebrate, we're bringing back Jesus & Mo! Take it away, boys!


You can learn about International Blasphemy Day by clicking here.

Musical Monday: 'Pet Sematary' on Ukuleles

The 31 Nights of Halloween are almost upon us! While they will mostly unfold over at my semi-dormant blog Terror Titans, here' a little something to reanimate the Halloween spirit within you!

Saturday, September 28, 2019

'Mabel's Blunder' will be your entertainment

Mabel's Blunder (1914)
Starring: Mabel Normand, Harry McCoy, Al St. John, Eva Nelson, Charles Bennett, and Charley Chase
Director: Mabel Normand
Rating: Six of Ten Stars

A young secretary (Normand) comes to believe her fiance (McCoy) may be cheating on her with a strange, beautiful woman (Nelson) he's being awfully familiar with. To keep an eye on them, she trades clothes with her brother (St. John) and poses as their driver as they head out to a garden party. Things get complicated when her boss (Bennett), who also happens to be her fiance's father, decides to puts the moves on the cross-dressing brother...


"Mabel's Blunder" is a swift-moving, charming farce that is lots of fun when it works, and a little annoying when it doesn't. It's also a little creepy at times. This feeling may be a result of cultural changes that have taken place in the more than 100 years that have passed since this film was released, just like it's story line has become predictable because it's been done hundreds of times.

I'm going to give away the "big twist" in the film, since I'm sure you'll see it coming anyway, just like did--the mystery woman is her fiance's sister, so Mabel's jealousy was her "blunder". HOWEVER, the brother and sister here seem just a little too physical in their effection for each other, with the the phrase "it's okay to love your sister, but you shouldn't love your sister" coming to mind while watching them. I dunno... maybe this is just one of those things that were seen differently by audiences when this film appeared more than 100 years ago at this point, but it seemed very odd to me. I, too, would have assumed they were lovers rather than siblings, given the way they carried on. Maybe I was just raised by cold and distant people and I don't know what affection truly is?

But, aside from what seems to be an overly physical relationship between a brother and a sister, the rest of the film is cuteness overload. Watching the lecherous boss hitting on who he believes to be the office secretary (who is actually her brother in a woman's coat, hat, and veil) is both uncomfortable and hilarious. The performances of the cast are also very entertaining, which isn't surprising when one examines the cast list; every cast member either was a big star at the time it was made (like Mabel Normand and Charles Bennett), or soon would be (like Al St. John and Charley Chase).


Star Mabel Normand is of particular note here. Although she is barely remembered today, she was one of cinema's early super-stars, and I think it's easy to see why in this film. She is even more remarkable in that she was one of those rare triple-threat filmmakers who was equally talented as a writer, director and actor: Normand was the creator of this film, and it's a shame that her career and life was disrupted and cut short by ill health, alcoholism, and just tragic, bad luck.

As entertaining as I found this film, it's not without its flaws. First, it could have used one or two more intertitles, as some of the action and character relationships remains a little unclear, even when everything's come together by the end. Second, at the opposite end of the scale from the problem with the lack of intertitles , we have Normand gesturing over and over and over, in scene after scene, to her character's engagement ring to remind viewers of how her heart and vows made are being betrayed by her fiance. It becomes tiresome very quickly, and it is the only weak part about the performances and pacing in this film.

Several versions of "Mabel's Blunder" can be watched for free on YouTube, but none of them do the film the sort of justice it deserves. All the ones I found are fuzzy visually and a few have completely horrendous and inappropriate musical soundtracks. I watched the film on the Netflix streaming service, in its Classics section, under the "Early Women Filmmakers" collection. I am embedding the best of the YouTube versions below, but I really recommend that you check this film out on NetFlix if you're a subscriber. (It's only 15 minutes long, so I'm sure you can find the time!)





Friday, September 27, 2019

'Sealskins' is greater than its parts

Sealskins (1932)
Starring: Thelma Todd, ZaSu Pitts, Bert Sprotte, Charlie Hall, Frank Austin, and Billy Gilbert
Directors: Morey Lightfoot and Gil Pratt
Rating: Eight of Ten Stars

The Royal Seal of Siberia has been stolen, and a secretary with dreams of being a newspaper reporter (Todd) thinks she has a lead on where the thieves are hiding it. With her reluctant friend (Pitts) in tow, she sets out to crack the case and get the scoop. Unfortunately, the trail leads them to a creepy boarding house full of even creepier characters...


"Sealskins" is a comedy of errors, a spoof of the 'old dark house genre' and a spoof of the 'newspaper reporter detective' B-movie genre, all wrapped into a single package. Individually, the jokes and bits in the film aren't all that great--some are outright duds--but the way they are blended together add up to a very cute and highly amusing film.

What makes this work, first and foremost, is the sense of warmth and friendship between the two main characters; it's fully believable that ZaSu Pitts' character would let herself be dragged along on what is at best a fool's errand and at worst truly dangerous, because of this sense of camaraderie between them. If this same story had been done with Thelma Todd and Patsy Kelly (who would replace Pitts as co-star in this series when Pitts' contract expired and producer Roach didn't want to meet her demand for more pay in order to re-up), it would have been an absolute disaster.

Another element that puts this film among the better Thelma Todd-starring shorts is the script. Unlike so many of these films, it's a complete story, with a begging, a middle, and an end. Also, it stays focused on Thelma and ZaSu, instead of letting them get crowded out of their own story by the wide array of interesting characters and subplots crammed in. (And there are plenty of interesting characters in this one--from the seal-nappes, to Thelma's rival at the newspaper, to any one of the residents of the spooky boarding house--that could easily been given more schtick to do.)

The only incidental character I wish had been given a little more screen-time is a circus sideshow Voodoo Doctor whom our heroines encounter while running around the house and inexplicably frightened by. I would have loved to see him out of costume and be somehow involved with the film's resolution to show that he was just a guy in a costume before. (But that could be my 21st century mindset shining through.)

"Sealskins" is one of 17 films that Thelma Todd and ZaSu Pitts starred in together, and they can all be had on in a single two-disc DVD collection. The print from which it was taken is a bit more worn than most (or maybe not as much effort was put into restoring it?), but the imperfections are no so bad so as to make the action hard to follow. I have three more films left to watch before I've seen every one in the set, but I already feel like I've gotten more than my money's worth out the collection.



Trivia: Toward the end of film, the newspaper editor calls Thelma Todd's character "Toddy". This was Todd's real-life nickname.

Wednesday, September 25, 2019

We're doing our part to fight climate change!

Here at Shades of Gray, we're devoted to the fight to stop climate change! Here's what we're doing...

1. We don't deal with anything in color, except for the obvious shades of gray, black, and white. This preserves those resources for the Future.

2. We focus on old stuff--some studies state that 99.39% of the material covered here was created before blog owner and operator and writer Steve Miller was even born. If everyone would only focus on old stuff and stop creating anything new, it would preserve those resources for other things... and possibly the Future.

3. We are extracting promises from key figures here at the blog to do their part to stop climate change. Since most of them are dead--and the only impact they have on climate change is that they keep voting for Democrats--we're off to a good start! Even so, some are stepping up and going above and beyond. Grace Bradley, for example, has vowed to ride her bike everywhere. She's even gotten herself a special bike helmet to help her get through the long rainy season here in western Washington State!


What are YOU doing to stop climate change?!

Monday, September 23, 2019

Musical Monday with the Postmodern Jukebox


Start your work-week with Billy Idol in the style of an old-time lounge act (featuring a nice clarinet solo).



(It's about time Postmodern Jukebox did on of their videos in black-and-white. Hopefully, they'll do more, so I can post them here!)

Saturday, September 21, 2019

'The Bargain of the Century' is a high point for the Todd & Pitts Team

The Bargain of the Century (1933)
Starring: Thelma Todd, ZaSu Pitts, James Burtis, and Billy Gilbert
Director: Charley Chase
Rating: Nine of Ten Stars

After causing a traffic cop (Burtis) to be fired, Thelma and ZaSu (Todd and Pitts) take him in as a roommate while they try to find him a new job.


"The Bargain of the Century" was one of the last films that Thelma Todd and ZaSu Pitts made together. It is also the only installment in the Thelma Todd-headlined comedy series that was directed by the great Charley Chase. This is shame, because every moment of this film shows the influence of the master comedic craftsman that Chase was.

While the film has a relatively  thin plot, every element of it is motivated and ties in with every other element, each set-up pays off with a gag--including individual gags which sometimes are there to set up ones that are coming up later, and each cast member gets their turn on center stage while not crowding out any other performers. As in other films she made with Chase, Todd gives a great performance; he really had an ability to bring out the very best in her. In fact, everyone appearing in this film gives excellent performances.

The only serious complaint I can mount about "The Bargain of the Century" is that I wanted more of what's here. I think this film could easily have been a full-length feature, just based on the hints we get regarding the talents and interests of unfortunate police officer Buttersworth (James Burtis) when he decides to install home security systems in the apartment he shares with Thelma and ZaSu; his efforts to launch a career as an inventor or engineer in the wake of losing his police job could have easily been enough to extend this out to a full-length movie. Also, the reversal of sex roles on display is also could have led to expanded comedic bits, as we see in the scene where Thelma gets angry because Buttersworth doesn't have dinner ready when she comes home after a long day at work. The fact that I was left wanting more in the wake of the very satisfying ending to this picture is a testament to the artistry and skill that went into producing this film.

"The Bargain of the Century" is one of 17 films that Thelma Todd and ZaSu Pitts starred in together, and they can all be had on in a single two-disc DVD collection. Not every one of these is a winner, but there are some real gems among that that make the set well worth the purchase price if you like classic short comedies.



Thursday, September 19, 2019

Of Love and Muses (and Vengeance)

We're ending Palindrome Week as it began: With a post featuring the great Bessie Love... although it's mostly a d20 System game resource about summoning the Nine Muses!


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Bessie Love began her acting career in 1915, after her Mom told her to get a job. D.W. Griffith, at Biograph Studios, first gave her a couple small parts, but she struck a chord with audiences and her star rose quickly. She spent the next 15 years playing bubbly, energetic, and adventuresome young ladies. As sound arrived to film, Love was aging out of her signature roles, and her Hollywood career began to fizzle. She moved to England in the mid-1930s where she continued to act on radio, stage, and later, television.

Bessie Love in Greece, 1938
(Photo by Dr. Henry W. Jones, Jr.)
But, as revealed in this post and this post, Bessie Love was more than just an actress: She actively battled the forces of occult evil for 25 years, from 1925 through 1950.

During one of her adventures, in 1938, Love stopped the fascist government of Greece from gaining control of the Muses and channeling their powers to corrupt the creative urge of humans across the world. The Muses were so grateful for Love's intervention that they now often wear her form when appearing before petitioners and those exceptional people to whom they wish to offer gifts and inspiration unbidden. It was also at that time that she came into possession of the ritual through which a random or specific Muse can be called and asked for assistance.

SUMMONING A MUSE
There are two rituals for summoning a muse. They are essentially the same, but one involves an extra where a summoner (who must also be the petitioner--the person who is seeking the Muses's assistance) can name the specific Muse he wishes to call to him. Both versions of the ritual are detailed on a scroll that dates back to the days of Ancient Greece.
   On the version of the rituals recovered by Bessie Love, notes scribbled in modern-day Greek on the back of the scroll state that either version should only be performed every ten days. "Performing either more frequently will result in total failure, or always call E.," the note concludes.

Summoning a Random Muse
Using ink mixed with the blood, sweat and tears of a creative person or performer, the petitioner must write his or name on fabric or paper that has been carried close to the skin of an artist or performer for at least three days (this does not need to be the same person the blood, sweat, and tears were collected from).
   The petitioner must take the inscribed item to a place where creative or intellectual activities of creation or sharing take place, such as a theater, art studio, or university lecture hall. Muses may also be summoned on the slope of Mount Elikonas where the original temple to Zeus stood in ancient times, or anywhere on the island of Melos. (All these places are considered sacred by the Muses.)
    Once at the intended summoning location, the petitioner must burn the item while reciting the following words:

Oh, beautiful Spirit of Creation!
I ask you to spark within me a fire!
I ask you to let the light of Inspiration burn through the night!
Come, beautiful Spirit of Creation!


Ourania the Muse, as she appears in modern day
  This incantation must be spoken loudly 1d6 times while the item is being consumed by the flames. Then, what appears to be a slender young woman appears, forming instantly from the faint tendrils of smoke twisting in the air. She says that she has been called by the drive to create and that she will help if she can.
   The summoner gains a base +1 bonus to all Craft, Knowledge, and Perform skill checks made for three days after the Muse was called, with the benefit expiring as the sun sets on the third day. Specific Muses grant the summoner additional benefits which are detailed below. (These expire at the same time as the base benefit.)
   A random Muse answers the petitioners call in the simplest form of the ritual. Unless asked, she does not reveal her name, nor spell out what boons she is granting the petitioner. To see which Muse appears and what benefits she grants the petitioner, the GM rolls a d10 on the following table:


d10 Roll/Muse     Benefits Granted
1. Calliope           +4 bonus to all Diplomacy, Knowledge (Law),
                             and Craft (Writing) skill checks.  +2 bonus to
                             Will saves to resist Fear effects.
                                Calliope sometimes wears a crown.
2. Clio                  +4 bonus to all Research, Knowledge (History),
                             Perform (Guitar/Plucked Stringed Instruments)
                             skill checks.
                                 Clio usually appears holding a book.
3. Erato                +4 bonus to all Seduction, Sense Motive, and
                            Craft (Writing) skill checks. The bonus on
                            Craft (Writing) increases to +6 if the character
                            is writing romantic poetry or lyrics.
                                Erato usually appears carrying a lyre.
4. Euterpe            +4 bonus to all Diplomacy, Investigate, and
                             Perform (Wind Instruments) skill checks.
                                Euterpe usually appears carrying a flute.
5. Melpomene     +4 bonus to Bluff, Diplomacy, and Perform (Act)
                            skill checks. +4 bonus to all saving throws and
                            attack rolls while fighting on behalf of those
                            who live on the Isle of Melos.
                                 Melpomene usually appears carrying a combat
                            knife and wearing a Tragedy mask (which she
                            removes before speaking to a petitioner).
6. Ourania           +4 bonus to Knowledge (Astrology),
                            Knowledge (Astronomy), and Navigation
                            skill checks.
                                Ourania appears wearing a gown that glitters as
                            if it were made of stars and carrying a small globe
                            of the planet Earth.
7. Polymnia        +4 bonus to Craft (Music), Craft (Sculpture),
                            Knowledge (Mathematics), Knowledge (Religion),
                            and Perform (Song) skill checks.
                                Polymnia  usually appears carrying a lyre.
8. Terpsichore    +4 bonus to all Knowledge and Perform (Dance)
                           skill checks. The bonus on Knowledge skill checks
                           increases to +6 if the skill check is being made to
                           pass the knowledge onto other characters.
                               Terpsichore usually appears wearing a laurel
                           wreath on her head and carrying a harp.
9. Thalia             +4 bonus to Knowledge (Mathematics),
                            Craft (Structural), Craft (Writing/Art),
                            Perform (Comedy) skill checks. The bonus on
                            Craft (Writing/Art) increases to +6 if
                            the work is humorous in nature. +1 bonus to
                            attack rolls when wielding a scythe or sickle.
                               Thalia appears wearing a Comedy mask, which
                           she removes before speaking with the petitioner.
                           She also often carries a club painted in bright,
                           cheerful colors.
10. Erinyes         +4 bonus to Bluff and Intimidate skill checks,
                           as well as a +2 bonus to all attack and damage
                           rolls. However, after the three days have passed,
                           if the summoner has harmed or killed innocent or
                          defenseless sentient beings within three days
                          prior to calling the Muses, or while enjoying the
                          benefits of the summoning, the summoner will be
                          subject to a curse that imposes a -4 penalty on all
                          attack rolls, ability checks, skill checks, and
                          savings throws. The curse can only be lifted with
                          a miracle, wish, or if the summoner specifically
                          calls upon Erinyes by following the steps detailed
                          below. (Erinyes is not one of the Muses, but rather
                          a goddess of vengeance who enjoys answering
                          calls for of those other entities, posing as them,
                          and then cursing and forcing atonement out of
                          those she feels have escaped punishment for
                          misdeeds.)

Summoning a Specific Muse
The ritual and preparation needed to summon a particular Muse is similar to what is described above, with the following differences: The petitioner writes the name of the Muse he or she wishes to summon above his or her own name, and replaces "Spirit of Creation" in the first and last lines of the spoken incantation with the Muse's name.

Calliope, after being rescued by Bessie Love in 1938
   Once the specific Muse appears, the petitioner is immediately drained of 500XP, the spiritual cost of demanding that a divine being manifest in the presence of a mortal. In addition to benefits the Muse grants upon appearing, she will also answer up to seven questions relating to arts, sciences, creation, and specific artists, performers, and scientists. (The number of questions that will be answered equals 1d6+1, with an additional questions equal to the petitioners Charisma bonus, to a maximum of seven.)
   In addition to knowledge and the temporary blessings, a specific summoned Muse can also be asked to grant the petitioner one of the following permanent benefits, for a price:
   *Gain Educated, Investigator, Skill Focus, or Leadership as a bonus feat.
   *Make a single Craft, Knowledge, or Perform skill a permanent class skill.
   *Gain a permanent +1 increase to Wisdom or Charisma attribute (maximum of three increases for each attribute, and the attribute cannot be raised of 19; the Muses don't want too much competition from mortals)..
   As soon as the Muse grants the petitioner's request, he or she is drained of 1,000XP.
   Whether a character is wishing to summon a specific Muse, or is requesting a permanent benefit, the experience point cost cannot cause the character to drop below his or her current level.
   If the 500XP drain would bring about a level loss, no points are drained. The GM should roll on the table above to see what Muse (or if Erinyes) appears.
   If the 1,000XP cost would bring about a level loss, no points are drained. The Muse tells the character that she feels he or she is not ready to fully appreciate the gift being asked for, but that she may give it in the future.
   The summoned Muse may also ask the petitioner to undertake a quest, or may offer additional assistance if the petitioner is engaged in a struggle she considered important. Some Muses may lend the character an artifact to use for the duration of the quest or struggle. The item is returned to the Muse once the quest is over, or the danger has passed. (These artifacts, and conditions surrounding their use, are detailed in this post at the NUELOW Games blog.)
   If the petitioner agrees to undertake a quest for the Muse, the 500XP lost during original summoning are immediately regained. This is the only way the XPs taken by the Muses can be restored (other than through the normal methods of earning additional experience points).

Multiple Summoning Attempts
Despite the note on the scroll recovered by Bessie Love in 1938, the ritual to call the Muses can be performed by the same petitioner with possible success as frequently as often as every four days. It's only with a ten-day period between summonings that there is a high likelihood of actually calling a Muse.
   If less than three days go between summonings or summoning attempts, the call will always fail.
   If there are between 4 and 9 days between summonings, the GM must roll 1d10 against the following table to see the results.

1d10    Result of Frequent Summoning Attempts
1-2.       Failure. The Muses and Erinyes ignore the call.
3-8.      Erinyes answers.
9-10.    Roll on the Summon a Random Muse table

Summoning Erinyes
Calling upon Erinyes is not something that is recommended by mystics, occultists, or any sane individual. She exists to first and foremost to punish the wicked, and anyone who purposefully calls upon her will either find themselves a target of her punishment, or an instrument of search to avenge those who have been wronged. The one possible exception would be for someone who has been subjected to her curse while she was posing as another goddess, as asking her directly to lift the curse may be the easiest option.
   There is a base 90% chance that an attempt to call Erinyes will be successful. That chance increases by 1% for each additional person who takes part in the ritual (91% for two individuals, 92% for three, 93% for four, and so on).
   Those who wish to summon Erinyes, must write her name on a piece of paper, parchment, or thin piece of bark in their own blood. They must then wrap this document around a weapon that they have used against a sentient being, or which has been used by a sentient being against them. The item must then be placed into a fire, and the summoners must chant Erinyes' name with increasing volume 2d10+2 times. At the moment the goddess appears, the fire explodes upwards and is instantly snuffed out and replaced with thick, acrid smoke with swirls and coalesces into the manifestation of the goddess. The weapon and the material is was wrapped in are completely consumed, taken by the goddess as an initial offering.
  

A manifestation of Erinyes
    When directly called upon, Erinyes wastes no time with pleasantries, but immediately demands to know why those who have called her think they are worthy of her attention (or mercy, if they have been cursed by her).
    If she finds the answer lacking (if it's too arrogant, or if an attempt is made to deceive her, for example), she glares silently and with obvious disgust at those who called her and then dissolves into smoke. If those who summoned her aren't already cursed, for the next three days, they suffer a -2 penalty to all skill checks, saving throws, and attack rolls (with the effect ending at sundown on the third day, or following a miracle or wish).
   If Erinyes finds the characters worthy of her, her response depends on why she has been summoned.
   If she is being called to aid in a quest for revenge: She will answer four questions that the summoner believes will provide help in bringing about the revenge being sought. She will warn those who summoned her that revenge may not satisfy their thirst for justice, and that that if they are not careful, they may themselves become the monster they seek to slay. If summoners do not subsequently seriously pursue their attempt to gain revenge, she will subject them to the curse described in the result for rolling a 10 on the table for summoning Muses in the Summoning a Random Muse section.
   If she is being called to lift a curse on one or more of those who have summoned her: The summoners are charged with bringing a murderer or other criminal who has caused suffering to justice. Here are some suggestions for missions that Erinyes may task characters with. She lifts her curse as soon as characters agree to undertake her mission of vengeance, as well as granting them the temporary blessings described in the result for rolling a 10 on the table for summoning Muses in the Summoning a Random Muse section. If the characters do not subsequently engage in serious efforts to complete Erinyes' mission, the curses all who summoned her, as described on the table.


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All text in this post is released under the Open Game License and may be reproduced in accordance with its terms. Copyright 2019 by Steve Miller.

If you this material useful and entertaining, you can find more like it at the NUELOW Games blog. If you really liked it, consider buying some of the many game supplements and anthologies of comics and short stories that NUELOW Games has to offer.