Tuesday, June 29, 2021

Milla Meets the Cat People

It's time for another of our quarterly visits with a favorite here at Shades of Gray: Milla Jovovich!

Milla's been menaced by virus-borne monsters, hunted by assassins, and kidnapped by mandroids. Now, the Cat People are being a pain in her neck! 

Milla Jovovich Meets the Cat People

But who are they? What do they want? Find out by rolling on the following random tables, which allow you to generate a random story outline that you can then turn into an adventure to use with players in a roleplaying game. (NUELOW Games has released an entire book of this sort of thing, themed around murder mysteries, which you can get a copy of here. You can also see more random outline generators and similar material at the NUELOW Games blog. )

WHO ARE THE CAT PEOPLE? (Roll 1d6)
1. Invaders and/or refugees from an alien planet
2. Explorers from an alien planet
3. Visitors from another dimension
4. Neighbors who have been living among humanity since the dawn 
    of civilization.
5. Travelers from a secret city, deep in the jungle.
6. Refugees from the Hollow Earth.

WHAT ARE THEIR POWERS (Roll 1d6)
1-2. Standard lycanthropes who transform from humans into 
    black panthers (1-4) or tigers (5-6) when subjected to appropriate 
    triggers. Natural felines are frightened around them.
3. Shapeshifters who can turn from humans to black panthers (1-4) 
    or tigers (5-6) at will. They have amazingly good rapport with 
    natural felines.
4. Shapeshifters who can turn from humans into humanoid cat-beings 
    (their true forms). They have amazingly good rapport with natural 
    felines.
5. Shapeshifters who can turn from humans into black panthers or 
    humanoid cat-beings at will. They have amazingly good rapport 
    with natural felines.
6. Roll again. The Cat People are as described, but they are locked in 
    their human forms due to a curse.
   (Additionally, see "d20 Cat People" below, if you're using a d20 System-based rules set.*)

WHAT DO THEY WANT? (Roll 1d6)
1. To find lost Cat People who are unaware of their true natures due to an ancient curse, remove said curse, and return them to their civilization.
2. To conquer Earth.
3. To return home.
4. To breed with humans to make more Cat People.
5. To stop a demonic invasion of Earth.
6. To remove an ancient curse that is slowing causing them to go extinct.



--
*If you like the d20 System, and you liked this post, come back next week when we'll present rules for D20 CAT PEOPLE!


Monday, June 28, 2021

Happy birthday to Lalla Ward!

Lala Ward

Lalla Ward, best known for her role as the second regeneration of Romana (and perhaps the cutest of all Timelords) on "Doctor Who", turns 70 years old today! Here are some pictures from of her from the 70s in celebration!
Lalla Ward
Lalla Ward

Lalla Ward
Lalla Ward

Lalla Ward


Musical Monday with Magnetic Fields

The Magnetic Fields

The Magnetic Fields was formed in 1989, with Stephin Merritt (the band's primary songwriter) and Claudia Gonson forming the band's foundation and John Woo, Shirley Sims, and Sam Davol arriving to build on it. Merritt is the primary songwriter for the group, as well as the primary vocalist (with Gonson taking a turn as lead singer every now and then); all members are multi-instrumentalists. 

For more than 30 years of recording and touring together, Magnetic Fields has been one of the more interesting (not to mention amusing) performers of experimental pop around. Today's song is taken from their latest album--Quickies (2020)--and it seems like they're only getting better with age. It's song with a premise that seems more and more likely to be true with each passing week.


Saturday, June 26, 2021

The terror of the KILLDOZER!

Here's a series of tables that you can use to randomly generate ideas for an adventure inspired by artwork from the great Gil Kane for a rejected cover for a comic book adaptation of the 1941 short story "Killdozer" by Theodore Sturgeon.
   Roll a six-sided die and record the result to make your basic outline. If results seem incompatible, you can re-roll, or you can use them as a mysterious element in your story and/or an avenue to come up with a truly outlandish and unique backstory for the rampage of the Killdozer!


NIGHT OF THE KILLDOZER
A Randomly Generated Roleplaying Game Adventure Outline

A series of mishaps and accidents at a worksite culminate with a bulldozer rampaging through the area, crushing everything and everyone in its path. Will the player characters put an end to the nightmare, or will it put an end to them?

WHEN DOES THE STORY TAKE PLACE [optional]
1. In the early 1930s.
2. In the mid-1940s.
3. In the late 1950s.
4. In mid-1970s.
5. In the early 1990s.
6. In the late 2020s.

REGION WHERE DOES THE STORY TAKE PLACE [optional]?
1. In Main, in the north-eastern United States.
2. Near Hadrian's Wall in northern England
3. Near Four Corners in the American Southwest.
4. In southern Afghanistan.
5. In the Amazonian Jungle.
6. In Egypt, not far from Cairo.

WHERE DOES THE STORY TAKE PLACE (SPECIFICALLY)?
1. At a newly opening mine.
2. At a mine that is reopening.
3. At a construction site.
4. At an archeological site.
5. At a lumber camp near a river or lake
6. At a decommissioned military facility

"Killdozer" by Gil Kane

HOW DO THE HEROES BECOME INVOLVED?
1-2. They are hired to provide security.
3-5. They are part of the project from the beginning.
6. They uncover rumors of strange events that have happened at 
     the site through the centuries, and they come to investigate.

WHAT IS THE WORK TAKING PLACE?
1. Mining
2. Logging
3. Road Construction
4. Demolition of an Abandoned Mental Hospital/Secret 
    Government Research Facility
5. Archeological Excavation of an Area Once Home to a 
    Mysterious and Long-Lost Civilization
6. Construction of a Housing Development

WHAT GIVES LIFE TO THE KILLDOZER?
1. Spells protecting a buried Atlantean artifact that have been 
    activated because the vault housing it has been partially 
    unearthed and damaged.
2. Angry spirits (3d6, maximum of 13) of those interred at an 
    ancient burial ground on the site.
3. Demons (3d6, maximum of 13) who were trapped in buried 
    containers but were released when they were damaged.
4. Nature spirits (1d3+1) summoned by militant environmentalist 
    mystics who want to avenge the damage the project is doing 
    to the Earth.
5. An alien device has projected its awareness into the Killdozer.
6. Highly advanced circuitry and an IA, created and installed 
    by a mad scientist.



WHO GAVE LIFE TO THE KILLDOZER AND WHY?
1-3. The "who" and "why" are the same as the "what"; the very 
     activity on the site animated the Killdozer.
4. A crazed mystic seeking revenge against the funders or leaders 
    of the project.
5-6. A mysterious cabal that wants to keep things buried on the site 
     exactly where they are.

WHAT DOES THE KILLDOZER WANT?
1-2. To destroy everyone and everything in its path, for the sake 
    of destruction.
3. To avenge the damage to nature that has been caused by the work 
     at the site.
4. To have proper respect shown to the location and the supernatural 
     beings who dwell there via the performance of ancient, now very 
     obscure, rituals.
5-6. To be transported to another world/dimension.

HOW CAN THE KILLDOZER BE STOPPED?
1-2. Explosives. Lots of explosives.
3. Ramming it with other heavy machinery until it's destroyed.
4. Finding a way to communicate with the spirits/demons animating 
    it and putting them to rest.
5. Letting it run out of gas.
6. Uncovering an ancient artifact hidden at the site (or nearby) and 
    turning it on the Killdozer.

IS IT TRULY OVER?
1. Yes. The Killdozer is destroyed and work can continue safely.
2. More or less. The root cause of what animated the Killdozer may 
     cause more mayhem unless additional action is taken.
3. No. Once the Killdozer is stopped, the force animating it seizes 
    control of another vehicle on the site. (Treat as #2 if the solution
    is to put angry spirits/demons to rest.)
4. No. Once the Killdozer is stopped the force animating it possesses 
    workers and the site, turning them into homicidal puppets. 
    (Treat as #2 if the solution is to put angry spirits/demons to rest.)
5. No. Once the kill Killdozer is stopped, the force animating it turns 
    ALL vehicles at the construction site in murderous engines 
    of destruction.
6. No. Once the Killdozer is stopped, a mystical burst of 
    energy transports everyone at the site to the distant past (1-2); 
    an alien planet (3-4); a nightmarish other-dimensional hellscape 
    (4-6).

--
If you enjoyed this post, you can find more outline generators and other ideas for your roleplaying campaigns at the NUELOW Games blog! And if you REALLY liked this post, you should consider buying some of the many products by Steve Miller & Friends, here, because it will encourage them to make more!

Thursday, June 24, 2021

The Avengers: Silent Dust

Silent Dust (1965)
Starring: Patrick Macnee, Diana Rigg, William Franklyn, Jack Watson, Isobel Black, Joanna Wake, Charles Lloyd Pack
Director: Roy Ward Baker
Rating: Five of Ten Stars

An investigation into the use of a banned pesticide puts a pair of government agents (Macnee and Rigg) in the crosshairs of a group of land owners intending to blackmail the British government.


The best things I can say about "Silent Dust" is that it never gets boring--one can almost always rely on Roy Ward Baker to keep things moving--and Steed has some funny exchanges with a scientist he consults during the investigation (played by Charles Lloyd Pack, who perhaps Great Britain's hardest working bit-player during the 1950s and 1960s.). Diana Rigg also has some amusing lines when Peel is expressing opinions about the episode's villains to Steed... but they are nowhere near as witty as what can found found in other episodes.

What is also better in many other episodes is the villains. Not only are the ones in "Silent Dust" mostly bland, but their scheme is absolute nonsense and one that had no chance of success (or even resulting in long-term benefit to the villains if anyone had bothered to think things through). And yeah... that's how bad it is--I am complaining about something in an episode of "The Avengers" that doesn't make sense.... 


One interesting aspect of the show is how fox hunting figures in the show, even if it becomes a bit lame toward the end. It's one of the many times when the societal changes that were shaking the long-standing British class system and gender roles in the mid-1960s. It's also one of the reasons that this episode is still worth watching today--it's something of a historical artifact.


Wednesday, June 23, 2021

Monday, June 21, 2021

Meet Frances Carroll & The Coquettes

Frances Carroll and the Coquettes

On this Musical Monday, we bring you not just one song, but a full set along with with a floorshow! Check out the Girl Band 1940s-style, along with some really interesting dancing that's a cross between ballet and tap!

Bandleader Frances Carroll is like the female version of Cab Calloway--she's good-looking, she's charismatic, and she can sing and dance while swinging her baton!


Frances Carroll & 'The Coquettes' (1940)
Starring: Frances Carroll, Viola Smith, Eunice Healey, and the Coquettes Big Band
Director: Roy Mack
Rating: Eight of Ten Stars

Frances Carroll and the Coquettes was a popular all-woman big band during early 1940s and through the end of WW2. The short film we're presenting today is the only time Carroll appeared on screen


Sunday, June 20, 2021

'The Fatal Note' is a lot of fun

The Fatal Note (1933)
Starring: Anonymous Singers
Director: Vernon Stallings
Rating: Eight of Ten Stars

An anarchist tries to assassinate the Little King by rigging a bomb to a grand piano, but the miniscule monarch and his pet dog turn the tables on the would-be killer.


In 1933, the Van Beuren Corporation licensed Otto Soglow's "The Little King" comic strip (and associated characters) for adaptation to animated shorts. The result was two "pilot" installments under the "Aesop's Fables" banner and 10 branded "Little King", all of which can be counted among the best items to ever come out of Van Beuren's animation department. The credit for this can largely be attributed to Jim Tyer, the lead animator on projects related to "The Little King"; he was reportedly firmly committed to never cutting corners or otherwise not produce the best possible product his talent and resources would allow. (And while his dedication to his art can easily be seen on "The Little King" series because he received screen credit, it is also evident in cartoons he worked on anonymously, such as some of the best Tom & Jerry cartoons, such as "Magic Mummy" and "The Tuba Tooter".
 
"The Fatal Note" was the first of ten "The Little King" episodes. While it's not exactly a faithful adaptation of the comic strip--while it gets the character designs right, the nature of the story and how it unfolds is far from what one would expect--it is seven minutes of non-stop action and humorous hijinx. The animation here is also among the best you'll find in a Van Beuren produciton, with detailed backgrounds, crowd scenes where almost each character has been given a unique characteristic, and very little looping of footage. (There's some of it during a series of fights up and down a staircase, but the foreground action is so varied that it's not noticeable unless you're the sort of jerk who watches cartoons in order to pick them apart for review fodder.).

Parts I'm sure you'll enjoy include the Little King frolicking and playing the piano with this dog, and the Little King's running battle with his would-be assassin (including the aforementioned action on the staircase). One thing I'm sure you wish you'd seen was the Queen somehow getting caught in the crossfire between the Little King and the assassin; she's an even greater villain than the murderous anarchist.

Why don't you take a few minutes to see if I'm right by clicking below  and sitting back to enjoy yourself with some of the best the Van Beuren Corporation had to offer?



Friday, June 18, 2021

The Avengers Dossier, Page Twelve

With the Year of the Avengers at the halfway point, we present another look at a supporting cast member from the fourth season.

ATHENE SEYLER
In "Man-Eater of Surrey Green", Athene Seyler plays a botanist who joins Steed and Peel in a battle to save Earth.

Born 1889, Athene Seyler dreamed of being an actress from a young age, and by 1909, she had already made a name for herself in British theatre. With the coming of film, she pursued the new horizons and once again found success--first in early movies and then in early television as a character actress who could be relied upon to deliver quirky performances that were always as British as British could be. 

Seyler was at her busiest during the mid-1930s, but her less-frequent screen appearances as the years wore on were not because she wanted for work, but because she was very picky about the roles she accepted and also because she turned her attention back toward theatre work.

Throughout her eight decades as a working actress, Seyler appeared in every mainstream genre of film and television show, from screwball comedies to dark horror films. She is perhaps best remembered for her roles in "Night of the Demon" (1957) and "The Inn of the Sixth Happiness" (1958), as well as her numerous turns as matronly characters in screen adaptations of Charles Dickens stories. 

Seyler literally worked as an actress her entire adult life. She make her final stage appearance in 1990, at the age of 101, mere weeks before she passed away.

Aside from her role in "Man-Eater of Surrey Green", she played a different character in an episode that aired in 1964, "Build a Better Mouse Trap".

Thursday, June 17, 2021

Silent Movie Magic Fun

The Living Playing Cards (aka "Card Tricks") (1905)
Starring: Georges Méliès
Director: Georges Méliès
Rating: Eight of Ten Stars

A stage magician (Méliès) performs some extreme card tricks.

Georges Méliès in "The Living Playing Cards"


A number of the short films by special effects pioneer Georges Méliès simply take a stage illusionist and transfer him and his stage performance onto the screeen, with the illusions augmented and taken up a notch through trick photography. Typically, they fall among my least favorites of Méliès's efforts--some I've felt so indifferent toward that I didn't even feel motivated to write a post.

"The Living Playing Cards" is one of the exceptions to that general rule. It stars out like it's going to be just another "illusionist performs" film--even to the point where the magician is shown engages the audience in chatter while setting up his trick--but it then goes in a spectacularly over-the-top direction. What's more, it's very technically accomplished, with Méliès' in-camera effects and double-exposures being pulled off in such a smooth fashion that they're hardly noticeable. 

This is one of those films that demonstrate what a shame it was that Méliès became so imbittered at the film industry he walked away and turned to toymaking... but not before burning the original prints and negatives of his films. (We should could ourselves fortunate to have even the fraction of his work that has survived to the present day.)

Take a couple minutes (literally) to check out a fun bit of foundation for the movies we know and love today by clicking below.